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  • That’s it, I am officially a noob magnet in Modern Warfare 2
    By admin on February 20th, 2010 | No Comments Comments

    I guess my previous whining didn’t help much, I am more annoyed than ever. I now always end up on the losing team, always stuck with a bunch of noobs that do not seem to have an idea of how to play this game properly. All they do is rush out and get shot from all directions. Why do I deserve this? My winning ration was 1.35 yesterday and now I am struggling with a 1.31 because I have lost basically every game today, be it a real lost with noobs on my team or one of those annoying disconnects.

    But what annoys me the most is the fact that I am always the only one with a decent score, well most of the time. The rest of my team would just contribute points to the other team by dying. It really felt like its me against the other 13 players instead of 6 on 6. If my team was able to contribute a bit more towards winning I would have no problem losing, at least we tried and the game was fair. In my case it was just pure slaughter by the opposing team.

    Maybe I should just take a break and stop playing Modern Warfare 2 for a while. Let myself cool down a bit. Then again, what difference does that make? I will still be the only one, most of the time, with a positive kill / death ratio. What’s the point?

    I have never been so upset in my life over a game, never happened with the original Modern Warfare.

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  • What I really hate about Modern Warfare 2
    By admin on February 18th, 2010 | 2 Comments2 Comments Comments


    This is getting ridiculous and I’m getting fed up with this whole scoring system. I’m not sure if its just me or this happens to basically everyone that plays on PSN. The connection is pretty bad half the time, I constantly get disconnected from games and games that always need to find new hosts. All that I can ignore but I don’t like the fact that it counts as a lost.

    I can understand if the player leaves the game by actually selecting the option in the menu, that is considered a lost. But why on earth would you treat that the same when the game ends prematurely? I’m sure the developers should be able to code the game in such a way that it can differentiate between a user leaving the game by choosing the option and a game that just died due to bad connections.

    I don’t want to sound like a stats whore but I find it uber unfair that my score is messed up because of this stupid system. And also the fact that I seem to attract noobs to fight along side with me makes the situation (my score) even worse.

    Ok I’m done venting….

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  • Fat Princess – PlayStation 3 review
    By admin on October 30th, 2009 | No Comments Comments

    Fat Princess
    So I finally gave in, purchased and downloaded Fat Princess off PSN because I’ve been eyeing on this game since it was released. I was excited now that I finally got the game but was it worth it? I have mixed reactions about this game. Definitely not as good as I expected though!

    So immediately after downloading and installing Fat Princess, which is basically an action strategy game where there are two sides (red and blue). You can customize your character with different looks and more are unlocked as you progress in the game. The objectives are capturing the princess (capture the flag), death match. There is also a soccer x death match for online as well, this mode is pretty straight forward based on the name. You have 5 classes to choose from – warrior, ranger, healer, dark magician who can drain enemy health and the worker. The workers are necessary, in order to gather wood and minerals to upgrade the different classes’ buildings in order to unlock their upgraded classes. They also responsible for building castle doors and catapults which can launch a group of people to the enemy castle.

    I wanted to get a hang of the game first being playing online so I jumped into the single player game and played its rather short storyline which consists of 7 chapters. It was enjoyable most of the time, specially the death matches. There was one chapter that I thought was frustrating, at least playing with the AIs, the ones which you have to rescue your princess.

    Fat Princess

    I guess for now AIs are still dumb and cannot act/play like humans. Most of the time I was alone inside enemy castle trying to rescue the princess even though you are allowed to have up to 3 AIs to help you on your side. And most of the time I got killed right on the spot because either the enemy AIs just swamped me or they cake-fed the princess so much I was basically not moving at all, and then swamped by the enemies!

    In terms of graphics, its not Killzone 2 graphics obviously, it is pleasing to the eyes, cartoonish with vibrant colors. I think the blood and gory part is one of the major plus for this game. Whenever there is a battle you know there will be blood and body parts every where which is insanely fun to watch as you chop your way to your enemies!

    Without going into every single detail of the game, I’m sure this game is worth the $16 (+tax) I paid. I think its a pretty good casual game where you want to jump in when you have 30 minutes to spare. Its not perfectly for sure and hopefully we will see some expansions/add-ons in the near future, free download would be nice!

    Check out Gametrailers.com’s review:

  • The Punisher: No Mercy – PSN demo review
    By admin on September 25th, 2009 | No Comments Comments

    The Punisher: No Mercy
    I haven’t played a single bad game for a while, well probably because I’m either too busy that I don’t have time to play or I am too busy with Call of Duty 4: Modern Warfare still (Yeah after two years, still going strong!). So yesterday was Thursday, and we all know PSN gets updated with fresh new video trailers, demos and other downloadables. So I downloaded the demo for The Punisher: No Mercy because I thought the trailer that I saw was…”ok” ?

    How wrong was I?

    This multiplayer-only demo gives you the option to play as Punisher or Jigsaw, the rest are locked. You are also given one assault rifle. That is fine since its a demo. Then it took me 2 tries to succesfully connect AND join a game, first time I joined the game got dropped, for whatever reason. It also has a counter similiar to Call of Duty or any other online shooter. There is also a status beside each player’s name to show whether they are ready or not which I find completely pointless because the game won’t start or will start regardless of everyone’s status.

    The Punisher: No Mercy

    The controls, in my opinion, are slow and sluggish. It might have something to the fact that I’m used to the feel of Call of Duty? Basically in the demo, all you do is free for all death match and shoot anything that moves. Eventually after a few kills, I got bored of the game already but I still managed to end the match after getting 25 kills (the game finishes whenever someone gets that number of kills). I still don’t know why I lasted the whole match. Weird.

    In the graphics department, well for a lack of a better word, MEH! That is all I can say about The Punisher: No Mercy. This game just feels too yester-year. I don’t even think diehard Punisher fans will appreciate this game, let alone the non fans.

    Then again, this is what demos are for. Try it out yourself! I certainly didn’t like it.

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  • Machinarium – when grunge art meets point and click
    By admin on August 5th, 2009 | No Comments Comments

    Ahhhh….the classic point and click game, Machinarium is not just another piont and click game. I’m very impressed with its grunge-ish artistic styling as well as the sadness-like music. This once again proves to show crazy graphics, not that I have a problem with, do not necessary guarantee you a killer game. I seriously have not seen this type of games for the longest time, I think the last point and click adventure game was Syberia, another great game with machines as the theme. Another great adventage of not having crazy Crysis-like graphics is many people can run this game without crazy high-end computers. Definitely a plus!

    Unfortunately this is only available for the PC, which baffles my mind. I know its probably not going to be a $59.99 game (I hope not) but at least release it as a downloadable game on PSN and Xbox LIVE.

    I have my eyes on this one either way.

  • Savage Moon – PlayStation 3 hands-on review
    By admin on February 14th, 2009 | No Comments Comments

    Took me more than a day to finally convince myself to get this game. The main reason is because the game consists of only 12 levels and second reason is I’m a cheap gamer. In the end its the combination of sci-fi theme plus the fact that I’m a semi-hardcore fan of tower defense strategy games that made me make the purchase. I was a bit skeptical at first but after playing the first 4 levels, I must say this game offers a lot of content for the price I paid.

    The goal of the game is simple, defend the mining operation from swamps of deadly alien insects called Insectocytes. The first 3 levels are basically tutorials, although you can switch off in the Options menu if you decide to replay those levels and I’m pretty sure you will. Just like any other tower defense strategy games, you will always start with the basic towers, just like PixelJunk Monsters, but instead of an arrow tower, your first tower will be a machine gun tower. By killing of waves and waves of enemies which gradually grow stronger than the previous waves, you will earn money to research new towers as well as upgrade your existing towers (up to level 5). You can als earn more money by advancing the enemy waves, if you feel that you can handle more without preparations.

    Unlike PixelJunk Monsters where different types of enemies only take away one life from the total (one villager), different enemies take away different amount of health in Savage Moon. The stronger the enemy the more health or damage it will deal to your mining operation’s overall health.

    As I mentioned before that this game offers more than what you are paying for, at least in my opinion. There are a couple of features that are not in PixelJunk Monsters – Command system, new types of towers that can be researched and you can rotate/zoom in and out of the map as well as camera mode from a particular tower.

    Another difference between this game and PixelJunk Monsters is that you can only build a limited number of towers based on the available drop pods, even if you have the resources to build more. This makes the game more challenging as you need to plan carefully where you want to place the towers. A very nice feature. But don’t worry, the number will refill itself after each wave.

    The command system has three aspects – more money per kill, stronger tower attacks and defense. At one time you can only have up to two of the three prioritized and sacrificing the third aspect. Or you can choose to have all three balanced. Early on you will pick more money per kill plus more fire power so that you can build up more, upgrade existing towers and research new ones.

    There are also new types of towers to defend your mining operation such as the Repair Tower that will constantly repair nearby towers and Amp Tower that will make your nearby towers stronger as well as the very useful Block Tower that will allow you to block a path (not all paths can be blocked) by building multiple of these towers beside each other. Other towers can also be built on top of these Block Towers. There are more powerful ones as you progress through the game, I haven’t finished the game yet but I know there are more just by looking at different loading screens. I can’t wait til I get my hands on the Orbital Tower!

    One negative comment I have for this game is the lack of multiplayer support (co-op) but I am sure a simple patch can change that?

    Overall this game isn’t easy, except for the first 3 levels. The 4th level on Duergar on Xipe took me a few tries before figuring out what’s the best to deal with those pain-in-the-ass giant Insectocytes. This level is the first challenging level that will sure frustrates a lot of people playing for the first time. For those that are stuck on this level, just build a lot of Mortar Towers and you should be fine, at first I thought the Laser Towers would take them out quicker but I was wrong. And don’t forget to upgrade them as much as possible.

    Most of the time you will use your money for researching, upgrading and building towers but occasionally you will want to use the Repair Base option to repair your damaged base.

    PixelJunk Monsters has a relaxing and cartoonish feel to it, on the other hand Savage Moon has a totally different theme that takes place in space. Graphics are obviously more realistic, I am not criticizing PixelJunk Monsters’ graphics though because it was meant to be cartoonish and unrealistic. While its not Metal Gear Solid or Call of Duty quality, the graphics are more than enough to justify the price you pay.

    I think the audio is what stands out the most besides the game play. When you kill waves after waves of enemies, you will constantly hear death screams which are very, very satisfying. I also love the sound each tower makes when it fires as well as when it upgrades and transforms into a stronger tower (great animation too!).

    I highly recommend this little downloadable game on PlayStation Network for 9.99+tax. Fans of the sci-fi Tower Defense genre will not be disappointed with its refreshing style of game play. If I was to pick between PixelJunk Monsters and Savage Moon, I think I will pick Savage Moon over Monsters because there are just more things to do and the battles are much more intensive. Let’s hope there will be add-ons for this game in the future.

    8.5/10

    [Update]: If you are looking for Savage Moon walkthrough, there isn’t any so far, not even in gamefaq.com. But I have found video walkthrough from PSU’s Savage Moon Walkthrough

    Image source: PlayStation.Blog @ Flickr

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  • DRM on Sony PlayStation Network video service
    By admin on September 25th, 2008 | 1 Comment1 Comment Comments

    Next time you want to buy a movie on the PSN, short for PlayStation Network, you might want to think again before you make the purchase. According to Sony, once you have purchased a movie, it can only be re-downloaded once and that’s with the assistance from SCEA’s consumer services. While I understand why Sony would want to implement such restriction on movies because of pirating/copy right issues. It is a major turn off for us consumers because we cannot keep what we rightfully purchased. Then what’s the point of purchasing online? Might as well buy the physical Blu-ray DVDs which you can watch anytime and don’t have to worry about re-purchasing them. I for one will continue to purchase physical Blu-ray DVDs for the foreseeable future.

    And again it comes down to one question, even if there’s no DRM restriction on purchasing any content on PlayStation Network, do you rather have a stack of hard drive disks storing all your movies and contents or a stack of Blu-ray DVDs. I will go with the latter, at least for now and until someone invents affordable storage devices equal to or smaller than the size of a disc.

    Source from: DaileyTech

  • The Last Guy demo review for PlayStation 3
    By admin on August 21st, 2008 | No Comments Comments

    As I am eagerly waiti for Star Wars: The Force Unleashed demo to finish downloading, I’ve downloaded The Last Guy demo. I knew it is going to be a fun game because I’ve seen trailer for this game before.

    The goal of this game is simple, rescue at least the amount of people based on the mission within a given time. That’s it! You will be navigating through a detailed Google-Earth-like map from a top down view. There will be monsters and zombies roaming around waiting for you to get close. Its a one hit kill so don’t go too close to them. With a press of a button you can use the thermal imaging and check shortcuts that are otherwise too hard to see under the normal view and to find where people are hiding. The trade off is you won’t see the monsters using this view. You can also dash to make yourself and the people following you move faster, but the stamina get drained pretty fast. Luckily there are recovery, time stop and invisible items scattered all around the map, there’s only one stamina recharge item in the demo though but its not really needed.

     
     

    Overall the demo is fun and I will probably play it again. The game really makes you think a bit before trying to rescue the people inside. You to (patiently) wait until the area is clear, otherwise you draw out the people and if a monster is near, it will kill them and that’s not good!

    The demo takes place in Japan, the full version will let you rescue people from different cities around the world. What are you waiting for? Give it a try!