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  • I found a Bayonetta exploit, cheat or hack whatever y...
    By on January 10th, 2010 | 2 Comments2 Comments Comments

    So I’ve been playing Bayonetta for a few days now, as I mentioned in my review the game isn’t as easy as I thought it would be. One of the main reason why it is giving me such a hard time is how much damage the enemies can inflict apon you if you miss calculated a dodge. I had, in a few occasions, half my life taken from an enemy’s combo attacks. That is why healing is such an important factor, at least to me, in this game. But you either have to purchase them from Rodin in Gates of Hell or you have to concoct your own using green compounds. The problem with purchasing them from Rodin is you can only have 3 green lollipop and 1 mega green lollipop. If you have already reached the limit, you won’t be able to buy anymore but to concoct your own. Normally they won’t come as often as I wish but I have found a way to get Halos (money), Butterflies (that will replenish your magic) and the three compounds. I am not too concerned about the Halos and Butterflies since they come in quite often. This “exploit”, “cheat” or “hack” does not really help gain a lot of Halos anyway.

    So what is it? Its probably been mentioned already somewhere but I thought I would mention it again. Basically the benches, flower pots or any breakable objects respawn everytime you go from one place and back. For example, going in and out of Gates of Hell will cause a respawn of all the breakable objects when you re-enter the area. If you keep going in and out, you will be able to collect TONS of compounds. I have tested this in and out for at least 5 times and the objects still respawn WITH Halos, Butterflies and the compounds randomly.

    I’m sorry to say I do need this to stock up my healing, attack / defense increasing lollipops.

  • Holy Invasion Of Privacy Badman – PSP Review
    By on July 19th, 2009 | 1 Comment1 Comment Comments

    I’ve been eyeing on this game for a long time, the English version is finally available. Holy Invasion Of Privacy Badman is a JRPG style strategy game with 2D sprites. The heavily pixelated characters certainly bring back a lot of old school memories.

    The “main” objective of the game is pretty simple, all you have to do is defeat the hero or heroes in every stage that venture into your dungeon. That sounds pretty simple right? But things are as straight forward as we progress to more difficult levels. This game really puts heavy emphasis on “food chain”. Basically the monsters you create needs something called nutrients in order to grow stronger and stay alive (as their health diminshes as time goes by). Another way of growing stronger and staying alive is to devour weaker monsters. This is where the game gets a bit more complex to manage because you cannot just create a huge army and think you can beat the levels, you also have to manage your nutrients and monsters.

    Some monsters are better suit for physical attacks, while on the other hand some are for magical attacks. So obviously when you are up against heroes that have strong physical resistence, you will want to create monsters that are strong in magic attacks. I am still trying to get a hang of this “monster-nutrient” managment. You can also create “runes” out of undug blocks which you can summon demos upon. They are relatively more powerful, the more spirit type monster (more below) they consume the more powerful they get. They also give defense bonus to all other monsters as long as they are within the dungeon.

    So that’s your objective(s), how do you fail the level? If your overlord gets captured by the heroes and successfully and literally, in a funny way, dragged out of the dungeon then its game over. But you don’t have to give up right away when the heroes found your overlord because you can still kill the heroes as long as they are still in the dungeon. Another obvious tip/hint to prevent your overlord from being dragged away is to position your overlord as deep down the dungeon as possible, again pretty common sense.

    You are given a number of digs that you can do to build your dungeon, you can only dig blocks that are adjacent to blocks that have already been dug. There are also blocks that have greenish things in them, those are the nutrients. You can dig up these blocks and get your most basic slime monster will absorb and release nutrients as they navigate through the dungeon. So which brings yet another point, you really have to plan ahead and dig paths that can maximize the number of times these slimes visit each of these blocks with nutrients in them. As these blocks absorb back more nutrients, they will allow you to dig up stronger monsters. These slimies will also turn into flowers and when they blossom, they will pop out more slimies, a good way to mulitiply!

    Slimes are for nutrients, there is also mana in this game and the corresponding monster type is the spirit. They pretty much act the same except its for storing/releasing mana. You get to dig these “spirit” blocks after wizard class heroes have cast spells inside your dungeon and these spells get absorbed back into the earth, or the undug blocks.

    After finishing each level, you have the option to invest your “dig power” to upgrade your monsters and/or you can choose to keep them and carry them over to your next level. There are also treasure chests lying inside undug blocks as well and so far I’ve got a few skeletons to help out.

    In terms of graphics, I can’t stop loving its 2D style graphics. Nothing fancy but suits this type of games. Music is pretty good as well, again nothing fancy but good enough. If you are into managing dungons, into JRPG (or just RPG) and you like to be evil for once, then I highly recommend Holy Invasion Of Privacy Badman to you!


  • Yuusha 30 – Speed leveling JRPG for your PSP!
    By on March 4th, 2009 | No Comments Comments

    Normally when you play any RPG games, it will take more than 10 hours assuming you do some level grinding as well as some side missions. Yuusha 30, a JRPG that will be released in May in Japanese is basically a JRPG that will last only 30 seconds before you have to head back to any village to heal up, purchase items etc. You might think, what the hell? I don’t blame you but after watching this trailer, I just fell in love with it right away.

    I mean I have never seen such crazy level grinding before, leveling up multiple times within 30 seconds is insanely fast! I guess I should call it speed leveling instead of level grinding. And that’s exactly why I’m so drawn to this game, CRAZY FAST style game play. Also the classic heavy old-school pixelated graphics brings a lot of memories back.

    I’m getting the Japanese version when it comes out since the game is so simple, in a good way, there is no need to wait for the North American version. Its simple enough for me to play and navigate through different menus.

    Boy, I can’t wait to do some speed level grinding!

    Also check out this hilarious Japanese commercial, its the real life version of the game, it ran over 30 seconds, oh times up! I can’t get enough of all these crazy and hilarious Japanese commercials!

  • Super Stardust Portable – PSP review
    By on January 2nd, 2009 | 2 Comments2 Comments Comments

    I was going to get the Super Stardust HD for the PlayStation 3 on PSN but I didn’t because I had so many games to play and so little time at that moment. A month ago, PSN released the PSP version called Super Stardust Portable and I finally gave in. In my opinion this game is better than another shooter called Everyday Shooter where the object destruction is turned into part of the background music. Don’t get me wrong, Everyday Shooter is one great and innovative game but I just prefer Super Stardust Portable’s style of play.

    Game play
    The concept is pretty much the same as any other classic arcade shooter but Super Stardust Portable pushes a few notches up with extremely fast paced game and amazing graphics (I apologize for not having any of my own images because the game is just too fast paced I can’t take anything worth looking, you can check out the ones at IGN).

    Your objective for this game is simple, shoot everything in your sight. Mostly asteroids but there are also others like green worm looking enemies and red bombs that will chase you until they or you are destroyed. You are given three types of main weapons which you can gradually power up and cause even more destruction. The three main weapons are – Ice Splitter, Rock Crusher and Gold Melter. You can also spread out the shots by tapping the button but I hardly use it.

    Since this is a classic arcade shooter, it cannot be “classic” without the special bombs. These bombs will blow up everything surrounding you. Finally you also get to use the Impact Boost which is pretty much acts like a shield that will boost towards one direction and destroy anything in the way. The boost can be recharged in time and you should always have it ready because there will be a lot of times where there are just too many asteroids and other things on the screen you will have no time to shoot them all. The boost allows you to rush your way out of the mess while cleaning some of that mess. Occasionally you will also get to replenish your bombs as well as having a shield to protect you from one hit, if you have a shield already the shield item will act like a bomb, clearing the space surrounding you.

    The three weapons have their own advantages but you can pretty much clear every levels with using just one of them. The Ice Splitter is more powerful (at least that’s what I think) but its more concentrated while the Rock Crusher is slightly less powerful but more spread out. Finally the Gold Melter is basically a line of fire and if you press all 4 buttons it will create a circle of fire and you are pretty much protected from anything, well most of the time. I should also mention the 4 buttons correspond to each direction, so for example the triangle is shooting up and the triangle + square will shoot at the north west direction. I took me a while to get used to this shooting style though.

    This game is very fast paced, each level or “phase” as the game calls it, takes an average of two minutes to complete. There are 5 planets for your shooting needs, each planet has 4 phases plus a boss phase. I personally enjoy the non boss phases because they are much more engaging, there is really no time to rest. My right thumb was basically in pain after completing the first planet, it was a lot of work!

    Graphics and audio
    Graphics are again, nothing short of amazing, specially for the PSP. I can only imagine how much better the graphics will be for the PS3′s HD version. All the special effects, mainly the explosions for the astroids and how they break into smaller pieces is simply stunning. The audi department did a great job too though you will mostly likely be too busy shooting and blowing things up you will not pay too much attention to it.

    Final verdict
    Overall I highly recommend this game for anyone that likes classic arcade shooters, this is one addictive game with great game play and graphics. I also suggest getting the PSP version, if you have one, over the PS3 version because this is a perfect game to play on the subway or on a bus while communting to/from work.


    Image source: PlayStation.blog

  • Dissidia: Final Fantasy – PSP review
    By on December 23rd, 2008 | 3 Comments3 Comments Comments
    Dissidia: Final Fantasy

    Finally I got my hands on a copy of this game, Dissidia: Final Fantasy is the newest Final Fantasy game released for the Sony PlayStation Portable or PSP. I have the Japanese version and the North American version will arrive sometime mid year in 2009. Honestly I thought this game wouldn’t suit me but I was wrong, very wrong!

    Story and game play
    After a quite long but very enjoyable opening cinematic of the good and evil, you will pretty much get the idea of what’s going on. Cosmo, the goddess of harmony (the good) and Chaos, the god of discord (the evil) have both summoned a few of the past Final Fantasy characters to fight for his/her side. Honestly I didn’t know any of those characters prior to Final Fantasy 6 until I played this game. I was in grade 6 when Final Fantasy 6 (3 in America) came out, so can’t blame me. :)

    Dissidia: Final Fantasy Dissidia: Final Fantasy Dissidia: Final Fantasy

    The heroes:

    -Warrior of Light – Final Fantasy
    - Firion – Final Fantasy II
    - Onion Knight – Final Fantasy III
    - Cecil Harvey – Final Fantasy IV
    - Bartz Klauser – Final Fantasy V
    - Terra Branford – Final Fantasy VI
    - Cloud Strife Final – Fantasy VII
    - Squall Leonhart – Final Fantasy VIII
    - Zidane Tribal – Final Fantasy IX
    - Tidus – Final Fantasy X
    - Shantotto – Final Fantasy XI (Ahh our beloved and adorable tarutaru!)

    Dissidia: Final Fantasy Dissidia: Final Fantasy Dissidia: Final Fantasy

    The Villains:

    - Garland – Final Fantasy
    - Emperor – Final Fantasy II
    - Cloud of Darkness – Final Fantasy III
    - Golbez – Final Fantasy IV
    - Exdeath – Final Fantasy V
    - Kefka Palazzo – Final Fantasy VI
    - Sephiroth – Final Fantasy VII
    - Ultimecia – Final Fantasy VIII
    - Kuja – Final Fantasy IX
    - Jecht – Final Fantasy X
    - Gabranth – Final Fantasy XII

    Initially you have to go through the Prologue which acts like a series of tutorials for the game. I really like this game because it is a combination of board game, action and RPG all in one! The Prologue will teach you how to navigate through the board, obtain items from treasure chests, fight monsters etc. At first you might feel overwhelmed, at least I did, with all the features and options. But since the menus are so elegantly designed it was easy to get used to and which button is for what option. Unlike the Macross Ace Frontier that I reviewed about two weeks ago. This is what I expect from Square Enix from all its games and so far I have not been disappointed.

    Dissidia: Final Fantasy Dissidia: Final Fantasy Dissidia: Final Fantasy

    There are two main modes – the story mode and 1 on 1. The story mode will let you pick which character you want to play the story with. The 1 on 1 to me is just a way to level grind your characters.

    As you fight through battles and completing stages, you will gain experience points as well as items and gils (money) which can be used to booster your character’s stats and purchase new weapons/items from the shop.

    There are quite a lot of things to cover in terms of the actual game play because its separated between the board game part as well as the actual battles. I will try and cover as much as I can.

    The board game part pretty much determines how many battles you will be fighting, on the board there will be treasure chests, healing item, monsters (for you to fight and gain experience and items) as well as a statue that you have to destroy in order to finish a particular stage (note you don’t necessary have to kill all enemies to finish the stage, destroying the statue is enough, at least this is what I’ve seen so far. During each stage, you will be given points called Destiny Points, its basically just points for you to navigate throughout the stage, if you manage to complete the stage without going to the negative, you earn more points after completing the stage, sometimes I find that you have to get to the negative in order to get to everything (or maybe I just suck). You can refill your DP by completing the DP Chance like defeating your enemy within 10 seconds or trigger your EX attack (the special move which I will talk about later) within 10 seconds (not all enemies have DP Chance so you have to plan the way you move throughout the board.

    Dissidia: Final Fantasy Dissidia: Final Fantasy Dissidia: Final Fantasy

    On the board, you don’t just move around though, you also have skills that you can use such as healing 30% of your HP or cast negative effects onto your enemy that is adjacent to where you are. Finally you can also press R to go into search mode and check on each enemy’s level as well as the the DP Chance ahead of time. I don’t find it that useful though.

    That should cover the basics of the board game part now onto the actual battle!

    Battles are very fast paced, the square and circle buttons are for attack, R is defend, L is toggling targeting on/off (sometimes you want to go somewhere else and not looking at your enemy all the time), triangle allows you to walk on walls or jump from one place to another (pretty handy when you fight in a stage where there is hardly anywhere for you to walk on, you will have to jump around) and cross is jump. EX attack or special move is triggered when the EX gauge is full and by pressing R+square. If you have esper equipped, you can call it out by pressing R+circle, again when the EX gauge is full. You will slowly fill up your EX gauge when you attack, being attacked or by obtaining the EX fill up item that appears randomly during battle.

    Once EX attack is triggered, a sequence of buttons will be displayed to you, you will have to get them correctly to get the maximum number of hits out of it and in the end, you will hit the button that will be displayed to you for the final blow as well. I haven’t mastered this attack yet though.

    Dissidia: Final Fantasy Dissidia: Final Fantasy Dissidia: Final Fantasy

    Upon leveling up, your character will not only gain stats, but he/she will also gain more skills that you can map to your keys. Pressing left and circle can have a different attack than pressing right/top/down and circle! So the combination is endless, well not literally but you get my idea. That goes for the square button attack as well. You can also pick a different EX attack from the EX Mode menu. This should give you at least some ideas of what this game has to offer. I’m PRETTY sure there are more features that I have not covered, like this mini game like option that requires PP that I’m still trying to figure out what its for, all I know is that I used up 30PP to do something related to “treasure hunting in a cave”. Sorry I can’t read too much Japanese.

    There is also a multiplayer mode but I haven’t had the opportunity to test it out.

    Dissidia: Final Fantasy Dissidia: Final Fantasy Dissidia: Final Fantasy

    Graphics and audio
    The graphics are pretty impressive, and I’m not just talking about the CG intro but game play graphics as well. Character facial animations are one of the best I’ve seen on a PSP, you can really see detailed facial animations from each character. The way their eyes blink to how their mouths/lips move as they talk is so smooth its like watching an anime. This is pretty much the best feature I like about Dissidia: Final Fantasy in terms of graphics.

    Also worth a mention is the special/lighting effects of the game, be it whether you are moving on the board, scrolling through menus or battling enemies as well as the destructable objects and when you or your enemy gets pushed into a wall, the wall will break too. All these really enhance the game making it more realistic.

    Square Enix has been known for having some of the best music composed in the gaming industry if not the best. And Dissidia: Final Fantasy is no exception but then again the game basically uses music from all the Final Fantasy series.

    Final verdict
    If you are a Final Fantasy fan, I don’t see why you would want to miss this, of course unless you don’t have a PSP then I can’t blame you. But if you are a fan and own a PSP, I suggest you pick up the Japanese version if you can’t wait for the North American version on ebay or yesasia. The fact that this game has features from board games, action/fighting games and traditional RPG games should be more than enough to satisfy a wide range of gamers that are into different game genres. Finally, this game has so much features to offer that I think its worth more than what I’ve paid for, you don’t see a lot of games like that too often!


  • After 8 years, Parasite Eve is back – The 3rd B...
    By on December 17th, 2008 | No Comments Comments

    Oh man, I still remember when Parasite Eve first came out in 1998. Developed by Squaresoft (not yet Square Enix) for the Sony PlayStation. It was one of the best survival horror role-playing game. One of the best game features was the sheer amount of customization for your weapons. And of course our main protagonist Aya Brea herself! The sequel was released a year after (also for the Sony PlayStation), which I personally think was not as good as the first. Soon we will finally see the third release of the PE series, but this time its called The 3rd Birthday and available for the Sony PlayStation Portable instead.

    Aya Brea is prettier than ever, still young because of her mutation, sickness whatever you call it. Another must buy for the PSP and let’s see if Aya is still pwning or not!

  • Gundam vs Gundam – PSP review
    By on November 20th, 2008 | 9 Comments9 Comments Comments

    Gundam vs Gundam screenshot Gundam vs Gundam screenshot Gundam vs Gundam screenshot

    Previous Gundam related games like Gundam Seed: Rengou vs. Z.A.F.T. Portable, Gundam Battle Royale and Gundam Battle Tactics were all great games, specially Gundam Seed: Rengou vs. Z.A.F.T. Portable that had, at the time, the latest mobile suits from the Gundam Seed series. Now, Gundam vs Gundam, the newest Gundam game has released for the PlayStation Portable in Japan (no date for North American release yet). Is this one worth buying at all? Read on…..

    For those that haven’t played the games or even heard of Gundams before, they are basically transformers but only look 100x better. The games mentioned above basically put you in one of the mobile suits, not necessary Gundams because there are different robots in the series. You will be controlling and fighting against one of the other sides, usually two sides each with different mobile suits and mobile armor (these are not necessary robots but can be fighter planes etc). Its really a third person shooter, just replace human/monsters with robots.

    Gundam vs Gundam screenshot Gundam vs Gundam screenshot Gundam vs Gundam screenshot

    If I remember correctly, this game was originally from the arcade and it was ported over to the PlayStation 2, then to the PSP. Gundam Seed: Rengou vs. Z.A.F.T. Portable was a great game that offered hours of play time and great replay value because you can upgrade many of your mobile suits’ stats such as how fast the weapon can fire, more ammo, more fire power as well as more health, jump higher and more booster power etc. This is pretty much level grinding though, which I think was necessary in order to pass some of the harder levels.

    Game play
    Gundam vs Gundam is really just the arcade version ported over to the PSP. At first I thought there was a story mode just like Gundam Seed: Rengou vs. Z.A.F.T. Portable. I should have figured that out from the name of the game, stupid me. The controls are basically the same or really similar to the other games though – jump, boost, shoot, melee, shoot 2, special shot, special melee and special. The three specials are hard to execute because you have to hold triangle, plus either the shoot or melee. The special move is slightly easier and its executed by pressing triangle, square and cross (might as well press your right thumb onto all four buttons)
    I have yet to even execute any of them. How did I even figure out how to execute these hard to do moves? They are actually mentioned in one of the game options. I will update once I figure out how to execute them. I have never had such frustration over special moves from previous Gundam games.

    [Update: I have finally managed to execute the special attack (only when your special gauge is full) by pressing.....L and R together twice]

    Gundam vs Gundam screenshot Gundam vs Gundam screenshot Gundam vs Gundam screenshot

    Aside from the standards, now you can assign orders to your computer teammate, commands like attack, dodge and surprise attack. You can also call in support where an additional mobile suit for a second and throw in a few more shots at your current target, as usual, the calls for support can be recharged with time just like recharging your gun’s ammo. I find the support useful because, if I remember correctly it was able to take the hits for me as well as acting as a decoy for a short time.

    Enough with the controls, the game has three game modes – “normal” mode (I call it the normal mode, was going to say story mode but its not a story) where you fight through 8 stages with the last stage as boss stage, quick play and multiplayer that supports 2 on 2 battles. I think the 2 on 2 is the selling point here, just like the arcade version, the fun is from shooting and slashing other human piloted mobile suits. Once you have selected a mobile suit from the list with 20+ of them and more can be unlocked by completing the “normal” mode. They range from the oldest 0079 series all the way to the newest ones from the Gundam 00 series. The objective of any of these game mode is the same, you and your enemies both have a life bar, you will lose if your side’s life bar reaches 0. When you and/or your teammate dies (same goes for enemies), the amount of life your team loses is based on the mobile suit you picked. The stronger the mobile suit, the higher points its worth, which means when it blows up, your team loses a bigger amount of life. So that means its not always better to pick the strongest from the list. I picked my favorite Freedom Gundam and its worth 3000GP, I lost one of the games once by dying only twice!

    Gundam vs Gundam screenshot Gundam vs Gundam screenshot Gundam vs Gundam screenshot

    In “normal” mode, you will fight in random locations and you will have a random computer mobile suit to fight along side with you. There are a total of 8 stages with the last one being the boss stage. The boss is huge, relative to your mobile suit and it took me 2 tries to beat it, I was one hit away from losing the game for the second time! I guess I just need to practice more with the controls, a training mode would be a perfect game mode for this game.

    Quick play is no brainer, you pick your mobile suit and pick up to 3 other computer to fight with or against you. You can modify options like how long the match lasts for, how fast your special gauge fills up or different stages/music.

    Unfortunately I haven’t had a chance to try out the multiplayer.

    Gundam vs Gundam screenshot Gundam vs Gundam screenshot Gundam vs Gundam screenshot

    So as you can see, there isn’t any level grinding here. Although you can still unlock more mobile suits, intro movies, endings and images for the multimedia galleries.

    Graphics and audio
    Graphics are again, PSP quality, the mobile suits are nicely detailed, environments are plain but the game is so fast paced you won’t have time to appreciate or pay attention to, not that there is anything to appreciate here. Music is actually real sound tracks from the Gundam series, so based on which Gundam series’ stage you are fighting in, you will be listening to that series’ soundtrack. The soundtracks bring back a lot of memories by the way.

    Gundam vs Gundam screenshot

    Final verdict
    Overall I think this game is OK. I still prefer Gundam Seed: Rengou vs. Z.A.F.T. Portable because it has a story mode and level grinding although you can still unlock more mobile suits, maybe its just me. For those that are looking for fast paced arcade style game play, Gundam vs Gundam should suit your needs. Skills really matter in this game since there’s no level grinding where you can easily overpower your enemies by powering up your mobile suits and weapons. If you have lots of Gundam loving friends with PSP, I suggest convincing them to get a copy so up to 4 of you and your friends can fight each other anytime without going to the arcade.


  • Shaun White Snowboarding – PSP review
    By on November 13th, 2008 | 2 Comments2 Comments Comments

    shaun white snowboarding screenshot shaun white snowboarding screenshot shaun white snowboarding screenshot


    I haven’t played another snowboarding game since the SSX 3 from the PlayStation 2, that was one addictive game…while it lasted. Also because lately I have been doing more exercise with my new pair of Vessi Footwear shoes. What a perfect time to release another snowboarding game during or I should say near Winter time. Shaun White Snowboarding, available for PlayStation 2, PlayStation 3, Wii, Xbox 360, PC, Nintendo DS, PlayStation Portable. As a beginner snowboarder myself, its time for me to play another snowboarding game to get me warmed up…well at least mentally.

    Story and controls
    Well there isn’t really a story, you choose a character out of the initial 3 and there are 6 unlockable characters. Then you will be basically snowboarding your way through 5 different slopes with increasing difficulties, you unlock the next one by completing the current one’s objectives and challenges. Each slope has its own quests and the first slope’s quests are basically tutorials that teach you about 4 basic skills – Speed, Carving, Rail riding and Jump/Grabs. Speed is obvious, basically you collect more points by going as fast as you can, without crashing of course. Carving is, in car term, drifting, but in snow and you get more points by performing near misses such as carving really close to a tree. Rail riding is riding on rails or broken tree branches and performing tricks while keeping yourself balanced by tilting left and right. Finally Jump/Grabs is jumping over ramps and perform tricks. This last skill is the trickiest and hardest to master because it has TONS of combinations. While in the air, you can rotate in all 4 directions, you can grab your board with your left hand, right hand or even both hands. You can combine them and perform something complicated such as rotate left while grabbing the board with your right hand and then rotate back wards while grabbing your board with both hands etc. Of course the trickier stun you can execute, the more points you get.

    shaun white snowboarding screenshot shaun white snowboarding screenshot shaun white snowboarding screenshot

    After each quest, you gain XP, as experience for each skill you have executed, so if you executed Speed skill, you get XP for skill etc. You can then use these XP to either upgrade your current skill level or buy new boards that will boost your skill levels plus other positive or negative boost for other skills. Why negative? If your Carve skill is level 4, some boards will bring your Carve skill back to 3 for example. So choose your board wisely when tackling on a particular slope or quest.

    There is a main objective for each quest and 2 sub objectives which I highly suggest you complete as they unlock new boards with new boost bonuses and they aren’t really that much harder to do, at least for the first 2 slopes.

    The game also supports multiplayer which I have not had a chance to try out unfortunately. But basically there are two modes – Co-op and competitive and I’m sure I don’t have to explain too much here.

    Gameplay, Graphics
    Controls are very easy to get used to, at least in terms of executing basic moves and tricks. Like I said, it will take a bit to master or even get a hang of executing combo moves for LOTS Of POINTS, as the game’s tutorial explains. You can find your fingers pretty busy most of the time, even more so when you are attempting tricky tricks! Overall I think its pretty addictive since there are skills to level up and boards to purchase, collect them all anyone?

    shaun white snowboarding screenshot shaun white snowboarding screenshot shaun white snowboarding screenshot

    Graphics are your typical PSP quality, at least it looks or at least I think its better than Spider-man: Web of Shadows. The game uses “blur” effects to simulate the sense of speed but didn’t quite do as good of a job as Burnout. Burnout is the only game so far that can give me the great sense of speed that I crave for. Your character is very alive though on the other hand, very energetic.

    I wish I could take more in-game pictures but its just too blurry to take them while actually snowboarding. I apologize but you can check out the images for the PSP version at IGN.

    Also your typical snowboarding music, some rock and some techno ones. Gotta love them and would be perfect in combination with the sense of speed if it was done better. Environmental sound is also nicely designed, with the board scratching sound to bird singing but the music is pretty loud so most of the time you will only hear the music and the occasional bumping sound or ice/snow scraping sound.

    shaun white snowboarding screenshot

    Final verdict
    If you are into games and snowboarding, I think Shaun White Snowboarding will not disappoint. With different boards with different attributes to unlock and character leveling, you will have hours upon hours of snowboarding fun…..on a PSP. You might also consider getting this game on PlayStation 3 or Xbox 360 for better graphics and other features, but if you are looking for on-the-go gaming fun like me, this game should be another worthy game to purchase for your PSP.