I used to be a fan of the Silent Hill series but ever since Silent Hill: Homecoming came out and broke my heart, it was never the same. The latest addition to the series basically put the final nail to the coffin of the series. Why couldn’t Konami just stick to what worked instead of adding so much new features that actually changed the style of the game? To me Silent Hill: Downpour isn’t a Silent Hill game but rather a generic third person game with bits and pieces of survival feel to it.
The immediate difference I noticed was the amount of combats you had to encounter, paired with a sluggish control which made dodging, at least to me, hard to do and thus taking some series damage at times. The monsters you have to deal with are not impressive at all, they have lost that dark and twisted feeling to them compare to previous Silent Hill series. Monsters have always been somewhat “messed up” and dark throughout the series up to the last game. And why chopping the Pyramid Head and the Puppet Nurses? What’s the deal with that? Those are two of the most iconic monsters of the series with Pyramid Head being one of the most fearsome ones.
Then we have the graphics, which is not impressive at all and there are loads of choppy framerates moments for you to enjoy. They don’t just come out randomly but seem location based, meaning I will encounter the same choppiness going through the same location over and over again.
Finally, the fact that you can only hold a limited amount of weapons is plain stpuid to me. Making them scarce is one thing, which contributes to the “survival” factor. But limiting the amount of weapons the character can hold makes it annoying. Oh yes, all I saw during the game were bricks, throwable bricks everywhere and at some point in the game you can get practically unlimited amount of shotgun ammo. I mean come on…
All these problems combined killed Silent Hill: Downpour, what was Konami thinking when they were developing this? And I thought Silent Hill: Homecoming was bad enough, this one is even worse.










