Get cash for your gadgets
RSS
Blue Theme Green Theme Pink Theme Black Theme Red Theme
Search Results

Search Results

  • Dissidia: Final Fantasy

    Finally I got my hands on a copy of this game, Dissidia: Final Fantasy is the newest Final Fantasy game released for the Sony PlayStation Portable or PSP. I have the Japanese version and the North American version will arrive sometime mid year in 2009. Honestly I thought this game wouldn’t suit me but I was wrong, very wrong!

    Story and game play
    After a quite long but very enjoyable opening cinematic of the good and evil, you will pretty much get the idea of what’s going on. Cosmo, the goddess of harmony (the good) and Chaos, the god of discord (the evil) have both summoned a few of the past Final Fantasy characters to fight for his/her side. Honestly I didn’t know any of those characters prior to Final Fantasy 6 until I played this game. I was in grade 6 when Final Fantasy 6 (3 in America) came out, so can’t blame me. :)

    Dissidia: Final Fantasy Dissidia: Final Fantasy Dissidia: Final Fantasy

    The heroes:

    -Warrior of Light – Final Fantasy
    - Firion – Final Fantasy II
    - Onion Knight – Final Fantasy III
    - Cecil Harvey – Final Fantasy IV
    - Bartz Klauser – Final Fantasy V
    - Terra Branford – Final Fantasy VI
    - Cloud Strife Final – Fantasy VII
    - Squall Leonhart – Final Fantasy VIII
    - Zidane Tribal – Final Fantasy IX
    - Tidus – Final Fantasy X
    - Shantotto – Final Fantasy XI (Ahh our beloved and adorable tarutaru!)

    Dissidia: Final Fantasy Dissidia: Final Fantasy Dissidia: Final Fantasy

    The Villains:

    - Garland – Final Fantasy
    - Emperor – Final Fantasy II
    - Cloud of Darkness – Final Fantasy III
    - Golbez – Final Fantasy IV
    - Exdeath – Final Fantasy V
    - Kefka Palazzo – Final Fantasy VI
    - Sephiroth – Final Fantasy VII
    - Ultimecia – Final Fantasy VIII
    - Kuja – Final Fantasy IX
    - Jecht – Final Fantasy X
    - Gabranth – Final Fantasy XII

    Initially you have to go through the Prologue which acts like a series of tutorials for the game. I really like this game because it is a combination of board game, action and RPG all in one! The Prologue will teach you how to navigate through the board, obtain items from treasure chests, fight monsters etc. At first you might feel overwhelmed, at least I did, with all the features and options. But since the menus are so elegantly designed it was easy to get used to and which button is for what option. Unlike the Macross Ace Frontier that I reviewed about two weeks ago. This is what I expect from Square Enix from all its games and so far I have not been disappointed.

    Dissidia: Final Fantasy Dissidia: Final Fantasy Dissidia: Final Fantasy

    There are two main modes – the story mode and 1 on 1. The story mode will let you pick which character you want to play the story with. The 1 on 1 to me is just a way to level grind your characters.

    As you fight through battles and completing stages, you will gain experience points as well as items and gils (money) which can be used to booster your character’s stats and purchase new weapons/items from the shop.

    There are quite a lot of things to cover in terms of the actual game play because its separated between the board game part as well as the actual battles. I will try and cover as much as I can.

    The board game part pretty much determines how many battles you will be fighting, on the board there will be treasure chests, healing item, monsters (for you to fight and gain experience and items) as well as a statue that you have to destroy in order to finish a particular stage (note you don’t necessary have to kill all enemies to finish the stage, destroying the statue is enough, at least this is what I’ve seen so far. During each stage, you will be given points called Destiny Points, its basically just points for you to navigate throughout the stage, if you manage to complete the stage without going to the negative, you earn more points after completing the stage, sometimes I find that you have to get to the negative in order to get to everything (or maybe I just suck). You can refill your DP by completing the DP Chance like defeating your enemy within 10 seconds or trigger your EX attack (the special move which I will talk about later) within 10 seconds (not all enemies have DP Chance so you have to plan the way you move throughout the board.

    Dissidia: Final Fantasy Dissidia: Final Fantasy Dissidia: Final Fantasy

    On the board, you don’t just move around though, you also have skills that you can use such as healing 30% of your HP or cast negative effects onto your enemy that is adjacent to where you are. Finally you can also press R to go into search mode and check on each enemy’s level as well as the the DP Chance ahead of time. I don’t find it that useful though.

    That should cover the basics of the board game part now onto the actual battle!

    Battles are very fast paced, the square and circle buttons are for attack, R is defend, L is toggling targeting on/off (sometimes you want to go somewhere else and not looking at your enemy all the time), triangle allows you to walk on walls or jump from one place to another (pretty handy when you fight in a stage where there is hardly anywhere for you to walk on, you will have to jump around) and cross is jump. EX attack or special move is triggered when the EX gauge is full and by pressing R+square. If you have esper equipped, you can call it out by pressing R+circle, again when the EX gauge is full. You will slowly fill up your EX gauge when you attack, being attacked or by obtaining the EX fill up item that appears randomly during battle.

    Once EX attack is triggered, a sequence of buttons will be displayed to you, you will have to get them correctly to get the maximum number of hits out of it and in the end, you will hit the button that will be displayed to you for the final blow as well. I haven’t mastered this attack yet though.

    Dissidia: Final Fantasy Dissidia: Final Fantasy Dissidia: Final Fantasy

    Upon leveling up, your character will not only gain stats, but he/she will also gain more skills that you can map to your keys. Pressing left and circle can have a different attack than pressing right/top/down and circle! So the combination is endless, well not literally but you get my idea. That goes for the square button attack as well. You can also pick a different EX attack from the EX Mode menu. This should give you at least some ideas of what this game has to offer. I’m PRETTY sure there are more features that I have not covered, like this mini game like option that requires PP that I’m still trying to figure out what its for, all I know is that I used up 30PP to do something related to “treasure hunting in a cave”. Sorry I can’t read too much Japanese.

    There is also a multiplayer mode but I haven’t had the opportunity to test it out.

    Dissidia: Final Fantasy Dissidia: Final Fantasy Dissidia: Final Fantasy

    Graphics and audio
    The graphics are pretty impressive, and I’m not just talking about the CG intro but game play graphics as well. Character facial animations are one of the best I’ve seen on a PSP, you can really see detailed facial animations from each character. The way their eyes blink to how their mouths/lips move as they talk is so smooth its like watching an anime. This is pretty much the best feature I like about Dissidia: Final Fantasy in terms of graphics.

    Also worth a mention is the special/lighting effects of the game, be it whether you are moving on the board, scrolling through menus or battling enemies as well as the destructable objects and when you or your enemy gets pushed into a wall, the wall will break too. All these really enhance the game making it more realistic.

    Square Enix has been known for having some of the best music composed in the gaming industry if not the best. And Dissidia: Final Fantasy is no exception but then again the game basically uses music from all the Final Fantasy series.

    Final verdict
    If you are a Final Fantasy fan, I don’t see why you would want to miss this, of course unless you don’t have a PSP then I can’t blame you. But if you are a fan and own a PSP, I suggest you pick up the Japanese version if you can’t wait for the North American version on ebay or yesasia. The fact that this game has features from board games, action/fighting games and traditional RPG games should be more than enough to satisfy a wide range of gamers that are into different game genres. Finally, this game has so much features to offer that I think its worth more than what I’ve paid for, you don’t see a lot of games like that too often!

    9.0/10

    Incoming search terms:

  • macross ace frontier

    Macross Ace Frontier is basically the Macross version of Gundam Seed: Rengou vs. Z.A.F.T. Portable. For those that don’t know Macross, its another Japanese anime with robots. The japanese version of the game has actually be released more than two months ago and no words for a North American release yet, as usual. The main ones are different though as they can transform into three different forms – plane, half plane half robot and full robot mode. Check out the latest series called Macross Frontier which just ended recently (25 episodes in total).

    macross ace frontier macross ace frontier macross ace frontier

    Story and game play
    There are two game modes for Single player – campaign mode and free mode. Everyone should know what you can do in free mode (just incase you don’t, you can pick random levels to play). Campaign mode contains four stories from the anime series ranging from the very first series Macross, Macross Plus, Macross 7 and finally the newest Macross Frontier.

    I first started with the very first series Macross and first thing I don’t like right away is how crowded the menus are and its just so hard to navigate and too much to read (see image). It will take some time to get used to.

    macross ace frontier macross ace frontier macross ace frontier

    Missions are relatively short so its really good for people looking for on-the-go kind of games. There is one type of mission that I absolutely hate and Bandai Namco keeps implementing this type of mission in all these games – stupid crate pick up game where you have to pick up supply crates from one spot back to the ship which I find it really annoying and waste of time. Other than that, I don’t have much more to complain. It plays just as well as the Gundam counterpart. Also, you now have a partner that will assist you in missions as well and it does a pretty find job at helping instead of getting into your way. Your partner loves going out there all by itself sometimes. Unless you give your partner a specific task like defend, attack, grapple and operator (I assume the operator will tell you your current object if choosing this option)

    I would also like to point out that there are many large scale battles, while they are very intense and fun to play. As trade off, the game suffers frame rate problems during these battles.

    I haven’t had a chance to test but multiplayer mode supports up to 4 players.

    macross ace frontier macross ace frontier macross ace frontier

    Controls are identical as well (go figure) with one button for melee, range weapon, boost/jump and even the special attacks are the same (L + melee/change target/both). Enough with similarities, there are in fact differences between Macross and Gundam. First of all, as mentioned the main Macross robots can transform into three different modes (I know some Gundams are transformable too like Z Gundam, ZZ Gundam etc but they don’t have the half plan half robot form) with your analog button. I prefer the robot mode though because the other two modes you are constantly moving since you are a plane/half plane and I find it hard to control still as in the ones in the Gundam game. And as usual, you will unlock new robots, leveling up you and your partner after completing missions as well as abilities which is something new. Abilities like higher defense and further sight etc. Upon finishing up each series you will also unlock a few missions where you will get to play as the enemy from that series.

    Another major difference is weaponry, Macross robots are famous for their missiles. The game does a nice job of showing that by having two modes of missiles. The first one is your normal lock-on missiles for a single target and the second one allows you to lock-on to multiple targets (by holding the circle button and the computer will auto lock-on to the targets for you, provided you are in range) which I find pretty interesting. I also find it fun to launch missiles non-stop at targets until you run out. By the way, all weapons can be recharged and the recharge time can be reduced through upgrade. The missiles are kind of overpowered in my opinion, but then again you are deal with a lot more enemies in this game then in the Gundam ones.

    macross ace frontier macross ace frontier macross ace frontier

    There is nothing new in the upgrade section except it looks more crowded with the menu design. Your upgrades will reflect on your partner’s robot as well so you don’t have to waste your upgrade points on the same type of robot, doesn’t make sense to anyway. You can upgrade a wide range of options like having more ammo in your gun, longer boost, reduced recharge time, more HP and of course stronger weapons etc.

    Completely new to this game, or this type of game is the addition of customizing your own robots with different colors. The customization has three parts, main body, secondary body and the eyes. There are also many preset colors for you if you are too lazy to bother playing and testing with the colors yourself. This feature is a big PLUS as I always think being able to personalize your items, in this case, robots makes the game ten times more enjoyable because you can really call it your own.

    macross ace frontier macross ace frontier macross ace frontier

    Finally, you can also switch between first and third person view and I find it very helpful to be in first person when you are in the plane mode. It gives me the Ace Combat feeling actually. Pretty neat feature there! :)

    Graphics and audio
    Again, graphics are similar to its Gundam counterpart. I know I’ve been saying this for the past few PSP reviews but I think its true as you can’t really go any further on a PSP than it possibly can. All I can say is that its good enough to be enjoyable. This goes to audio as well, nothing new here, just your usual robot moving sound, machine/laser gun and missiles firing. And as long as the game uses actual music from the anime series, I’m happy. I would be even happier if they actually implemented songs with people actually singing like Gundam vs Gundam instead of just plain music.

    [correction] Its probably the first Macross series that doesn’t have songs, if you pick the Macross Frontier series, you will actually hear a song instead of just music on the very first level. So there are songs but not on every single level and I suspect only on a few levels.

    macross ace frontier

    Final verdict
    Another great game that I am sure Gundam/Macross or any robot fans will enjoy. While it didn’t try to reinvent the wheel, it did add a few new features to the game. The greatest feature being the ability to customize your robots with different colors. And again, tons of unlockables like robots, missions and character abilities. If you really want this game even if you don’t know Japanese, you can find it on yesasia and ebay as well.

    8/10

    macross ace frontier

    Incoming search terms: