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  • Killzone 2

    I actually downloaded the demo for Killzone 2 last night just to make sure this game was worth it, and I was right about getting this game. Finally, another worthy PlayStation 3 exclusive added to my collection. I will divide the review into two parts, the single player which I will cover today and the multiplayer part at a later date. I think its a good idea to get used to the game play first before going online against the “pros”. Oh, and for those who have never heard of Killzone 2, its a sci-fi first person shooter first appeared on the PlayStation 2 and a sequel, Killzone: Liberation on the PlayStation Portable PSP.

    Game play and story
    The story takes place in a planet called Helghan, the Helghast invaded Interplanetary Strategic Alliance (ISA) colony. Two years later, the ISA launched a counter attack on Helghast’s homeworld Helghan and in an attempt to capture the Helghast leader to bring the war to an end. Its a pretty straight forward bad vs evil scenario. That’s the “crash” version of the story. For more info on Killzone, visit the wiki for the game.

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    The control scheme is one of my “minor” complaints for this otherwise perfect sci-fi first person shooter. Probably because I’ve spent too much time playing Call of Duty 4 and got used to the COD 4 controls, after about 2 hours of intense battles I am still having trouble getting used to the controls. Although there are different schemes to choose from, there isn’t really one that fits me perfect like Call of Duty 4 and there is no customization at all which forces players to adapt to one of the preset control schemes. For example, the crouch and take cover is now L2 as oppose to circle in COD 4 which is, in my opinion, much more convenient. L1 is now your close combat which is another inconvenient setup. As a result I constantly mix up the zoom and close combat buttons during gun fights which are mostly intense. I guess I just have to get used to it, its just a matter of time.

    Initially I thought the AIs in Killzone 2 were pretty dumb based on the trailers I’ve seen. But I was wrong, the AIs are actually pretty competitive, they will hide, or even camp a bit and wait for you. When in groups, one will throw a grenade at you and the other will charge towards you. They will also take cover and perform blind shots at you. You can take cover as well but I find it a little bit slow, you have to hold L2 to stay covered and you need to move your aim outward so that you can shoot while staying partially covered. You can also zoom in while in this mode but its easy to mess this up. So don’t think about going all Rambo at the AIs because chances are you won’t be able to last long, specially when there is no auto aim like COD. Also one thing to point out is that your movements are much slower compare to COD even if you max out the x and y axis sensitivity, in COD you are much more agile, even with the light machine gun. I guess its because you are wearing all these sci-fi gears so it makes sense that you move slower.

    Just like COD, you can cook your grenades by holding down the throw button, what Killzone 2 does better than COD is that there is an indicator on the grenade that will tell you how “cooked” the grenade is.

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    Beside the grenades, there are also your standard rifles, rocket launcher, mounted machine guns (MG) which you can take cover behind as well as driving a tank. I don’t like the way they name the rifles though which consist of a bunch of letters and numbers which makes it hard, at least for me, to know which gun I have currently. By the way, you can only have one primary gun and a secondary hand gun which has unlimited ammo, but pretty weak.

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    There are instances where you will have to utilize the SIXAXIS controller to perform operations like rotating a valve or planting a bomb on the door. These little things add up and make the game more interesting and so you are not just running and shooting all the time.

    I have finished 2 levels so far, and in between levels, the loading screen can also be tilted like a hologram with your SIXAXIS controller. Its pretty neat because you can do “something” while waiting for it to load. I have no problem with the loading screen between levels but I really hate the sudden lag cause by the load between sections within the same level.

    Graphics and audio
    The graphics are simply amazing and jaw dropping. Although the game only runs on 720p as oppose to full HD 1080p at max, the details of the characters (specially the Helghast), the buildings, landscapes and vehicles are all very detailed. I particularly love blowing up air tanks or gas barrels, watch the explosions and the enemies fly in all directions.

    In the audio department, nothing has impressed me yet so far. In my opinion, the conversations between your comrades and enemies feel “lively” with all the F and S words flying all over the place, but not overly used. Your enemies will also “talk” to you during gun fights so again you are not just running around and shooting things.

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    Final verdict
    Killzone 2, a near perfect sci-fi first person shoot will not disappoint existing Killzone fans as well as fans of first person shooter. If you are looking for something different from the COD or Halo series, Killzone 2 will be your perfect alternative. By no means I am not saying Killzone 2 is superior compare to the two series but its a nice change of style, more so when comparing to the COD series. If you are still debating, stop waiting and download the demo!
    9/10

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  • Resident Evil……..5… That familiar opening quickly reminded me the very first Resident Evil or Bio Hazard. After waiting for a week after the Xbox 360 users got their hands on the demo, we PS3 users finally got to try out this long awaited and hyped up survival horror game which is scheduled to be released on March 13th for PlayStation 3 and Xbox 360.

    I got a chance to play one of the two levels included in the demo, Shanty Town (the other one is Public Assembly) and I’m sure we have seen a lot of trailers from these two levels from GameTrailers.com. This level is pretty simple, you explore buildings along the way and you don’t have to wait long before you encounter your very first zombie from RE5, or rather a group of zombies. Just like Resident Evil 4, you play this game through a locked third person view, meaning you cannot rotate and see your face. One thing I really need to get used to and I really dislike is the fact that you cannot move while you are in the middle of a gun fight. I know the developers have made the zombies move really slow to compensate for that but this really makes the game unrealistic. If the style is more towards the Dead Space style then I think this game is perfect, even if that means they have to reprogram the AIs to move in a more realistic way.

    That is pretty much my only rant for this game. The characters, the zombies, the buildings (both inside and out) and the lighting are very detailed. The game runs on 720p max for those wondering if it will run on full 1080p HD.

    Now for the game play, again beside the controls, I really love the online/offline co-op features. Even the demo offers the Shanty Town online co-op or split screen on a single PS3. After dying from the infamous chainsaw dude’s bloody chainsaw I decided to try out the online co-op. The experience was simply different, in a VERY positive way. Although my human partner could have been a little smarter when I kept on requesting for the rifle ammo which he doesn’t need at all and he kept on giving me handgun ammo. The fact that you can give your inventory to your co-op partner as well as using healing item on each other makes the game even more enjoyable because now the two are really playing as a team. So finally he figured out I needed RIFLE ammo and we proceeded to fight the chainsaw dude, I knew without the rifle ammos we pretty much wouldn’t stand a chance. In the end, the rifle ammo saved the day and chainsaw dude was no more.

    Resident Evil 5 is definitely a must-buy for those hardcore survival horror fans, the online and offline co-op features make this game worth the 59.99 we will be paying for. But given Killzone 2 is coming out 2 weeks before Resident Evil 5, I think I might have to pass for now, at least until the end of this year or unless Killzone 2 turns out to be a disaster which I highly doubt. This shouldn’t be a problem for Xbox 360 users though unless they happen to have the PS3 as well!

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