Get cash for your gadgets
RSS
Blue Theme Green Theme Pink Theme Black Theme Red Theme
Search Results

Search Results

  • Dead Space 2

    So I finally finishe Dead Space 2 and it was a blast! I would say the game is near perfect in my opinion. From start to finish it was full of none stop action and suspense where the game got me a few times and made me jump. Towards the end I didn’t expect I had to deal with so many necromorphs, they just kept on popping up here and there and that was fun! My only complain is the final boss fight and I will let you guys see for yourselves instead of me spoiling everything.

    Dead Space 2

    Dead Space 2 introduced a few new guns but I seriously think the previous ones like the trusty plasma cutter, pulse rifle and the very powerful (even without upgrade) line gun, were more than enough to fight off any mobs of necromorphs. I did use the “sniper” seeker rifle from the beginning of obtaining it to the end. Definitely provided me with different ways of dismembering the necromorphs.

    The game also introduced a few new types of necromorphs, the Crawler (exploding baby), Stalker and Pack along with the old “cast” like Slasher, the Brute and Lurker (see a full list here). Surprisingly there were a lot of boss encounters like the previous game, which is also one of the downfall of the game. But like I said, the game pace was so intense for me that didn’t bother me too much. Though I did miss killing the The Leviathan or The Hive Mind.

    The sound effect, as usual, gave me the creeps and kept me alert and awake all the time. Funny how the necromorphs only appeared when I least expected! Good job on that.

    I played a couple of multiplayer and honestly it wasn’t as bad as people said. But for sure it DOES require teamwork otherwise you will not achieve anything acting like Rambo. One thing is true though, is the fact that humans are a bit overpowered at times so you really have to play smart if you are playing as necromorphs. Sort of like Zerg from Starcraft, you really have to know when to swamp at the humans. Here’s a (obviously) tip, try not to go head on!

    For all that PLUS it includes the rail shooter game Dead Space Extraction, originally from the Wii, I give Dead Space 2 a 9/10.

    Perhaps there will be a third one?

    Incoming search terms:

  • Ace Combat: Assault Horizon FTW

    So that H.A.W.X 2 AC-130 trailer failed pretty badly in my opinion. Today I found this trailer for the new Ace Combat series – Ace Combat: Assault Horizon and let me tell you, my eyes were as wide and big as they could be while watching it. Just jaw dropping!

    What’s so special you ask? At first I kind of expected it to be yet another arcade shooter from the series but as the producer points out in the trailer, this is a “rebirth” of the series because the game play is different now. And I think the difference is why I’m so in love with it. Based on the trailer, you are now interacting with your plane and your enemies closer. When you blow up the enemy fighters with missiles or the machine gun, you will get to see pieces flying off, sort of like the human dismemberment from say, Dead Space or Dead Rising.

    Ace Combat: Assault Horizon FTW

    From what I saw in the trailer, looks like you will also get a few slow motion dog fights and being chased by enemies where you actually get to see the enemy chasing after you from the third person camera view. AND, looks like you get to fly and blow things up in a helicopter as well????

    I mean, wow, just wow. I was literally wowing for the entire trailer from start to finish. I hope there’s a TBA soon as I will be getting this one first day no doubt. Its been too long for us Ace Combat fans to wait for the next installment for the Ace Combat series.

    Ace Combat: Assault Horizon FTW

    Ace Combat: Assault Horizon FTW

    Just…..just look at this amazing trailer! I’m sold! LOVE LIVE ACE COMBAT!

  • Oh look what I’ve found, a short but sweet Dead Space 2 game play teaser. Though its only 30 seconds, it’s 30 seconds of sweetness. If I completed the first game 4 times (it was that good!) I hope the sequel will be even better than the first. Don’t let us down EA!

    Enjoy!

  • aliens vs predator

    I’ve always wanted to play the original Aliens vs Predator but never, ever got a chance to. I think this time I won’t miss it, I can’t. Not after watching all these promising trailers. I have a strong feeling that this game is going to be worth it. I was right about not getting Dark Void, didn’t even bother trying the demo and I was right. The review from GameTrailers said it all.

    Well, why do I think this game is worth buying the very first day? The fact that it has a mix of sci-fi, survival horror and first person shooter is more than enough to convince me. Much like Dead Space, another great sci-fi x survival horror x FPS game. Only this time, instead of playing as human only, you get to play Alien or the Predator as well! I’ve always thought Predator was cool and I still think it (he?) is with its feel-so-over-powering cloaking ability. Sort of the uglier version of Snake from Metal Gear Solid. Well maybe just the stealth part.

    aliens vs predator

    Alien on the other hand, is for those who are into quick and heavy melee attacks. I’m guessing the only range attacks are its tail jab and spitting poision from its inner mouth like the Hydralisk from Starcraft?

    And finally the human will be for the newbies or you are really a fan of yourself – human. I’m sure each side has its own strengths and weaknesses.

    I’m also excited about the single or co-op survival mode (the mode where you find endless waves of enemies), which I expected Call of Duty: Modern Warfare 2 to have. Now finally I get to play this mode without having to buy Call of Duty: World at War. WHen this comes out, I wonder I will still be playing MW2 as much as I have been or will it finally be dethroned.

    Aliens vs Predators will be out 2 days after Valentine’s Day, Feb 16th 2010. Which side will you be on?

     

    And boy check out these crazy death moves!

    Incoming search terms:

  • Wow its been weeks since I’ve last updated my blog, been extremely busy with other work. So as usual, I went to Gametrailers to look for surprises and there wasn’t anything surprising unfortunately. Although not a surprise, Dead Space: Extraction actually looks really promising, this game, which will be released exclusively for the Wii takes place before the first Dead Space game (if I remember correctly).

    Other than playing it in third person like the previous entry, you will be playing this one in a guided first person. Think of House of the Dead, Time Crisis and you will get the idea. You don’t actually get to move yourself but you are being “pushed” around and all you need to worry about is shooting your way out of the horror. Based on the trailer, aside from the third-to-first person change, its basically the same as before where you have pulse rifle, flame thrower, stasis etc.

    Another worthy game for the Wii, too bad its Wii only otherwise I would pick this one up with no hesitation.

  • Took me more than a day to finally convince myself to get this game. The main reason is because the game consists of only 12 levels and second reason is I’m a cheap gamer. In the end its the combination of sci-fi theme plus the fact that I’m a semi-hardcore fan of tower defense strategy games that made me make the purchase. I was a bit skeptical at first but after playing the first 4 levels, I must say this game offers a lot of content for the price I paid.

    The goal of the game is simple, defend the mining operation from swamps of deadly alien insects called Insectocytes. The first 3 levels are basically tutorials, although you can switch off in the Options menu if you decide to replay those levels and I’m pretty sure you will. Just like any other tower defense strategy games, you will always start with the basic towers, just like PixelJunk Monsters, but instead of an arrow tower, your first tower will be a machine gun tower. By killing of waves and waves of enemies which gradually grow stronger than the previous waves, you will earn money to research new towers as well as upgrade your existing towers (up to level 5). You can als earn more money by advancing the enemy waves, if you feel that you can handle more without preparations.

    Unlike PixelJunk Monsters where different types of enemies only take away one life from the total (one villager), different enemies take away different amount of health in Savage Moon. The stronger the enemy the more health or damage it will deal to your mining operation’s overall health.

    As I mentioned before that this game offers more than what you are paying for, at least in my opinion. There are a couple of features that are not in PixelJunk Monsters – Command system, new types of towers that can be researched and you can rotate/zoom in and out of the map as well as camera mode from a particular tower.

    Another difference between this game and PixelJunk Monsters is that you can only build a limited number of towers based on the available drop pods, even if you have the resources to build more. This makes the game more challenging as you need to plan carefully where you want to place the towers. A very nice feature. But don’t worry, the number will refill itself after each wave.

    The command system has three aspects – more money per kill, stronger tower attacks and defense. At one time you can only have up to two of the three prioritized and sacrificing the third aspect. Or you can choose to have all three balanced. Early on you will pick more money per kill plus more fire power so that you can build up more, upgrade existing towers and research new ones.

    There are also new types of towers to defend your mining operation such as the Repair Tower that will constantly repair nearby towers and Amp Tower that will make your nearby towers stronger as well as the very useful Block Tower that will allow you to block a path (not all paths can be blocked) by building multiple of these towers beside each other. Other towers can also be built on top of these Block Towers. There are more powerful ones as you progress through the game, I haven’t finished the game yet but I know there are more just by looking at different loading screens. I can’t wait til I get my hands on the Orbital Tower!

    One negative comment I have for this game is the lack of multiplayer support (co-op) but I am sure a simple patch can change that?

    Overall this game isn’t easy, except for the first 3 levels. The 4th level on Duergar on Xipe took me a few tries before figuring out what’s the best to deal with those pain-in-the-ass giant Insectocytes. This level is the first challenging level that will sure frustrates a lot of people playing for the first time. For those that are stuck on this level, just build a lot of Mortar Towers and you should be fine, at first I thought the Laser Towers would take them out quicker but I was wrong. And don’t forget to upgrade them as much as possible.

    Most of the time you will use your money for researching, upgrading and building towers but occasionally you will want to use the Repair Base option to repair your damaged base.

    PixelJunk Monsters has a relaxing and cartoonish feel to it, on the other hand Savage Moon has a totally different theme that takes place in space. Graphics are obviously more realistic, I am not criticizing PixelJunk Monsters’ graphics though because it was meant to be cartoonish and unrealistic. While its not Metal Gear Solid or Call of Duty quality, the graphics are more than enough to justify the price you pay.

    I think the audio is what stands out the most besides the game play. When you kill waves after waves of enemies, you will constantly hear death screams which are very, very satisfying. I also love the sound each tower makes when it fires as well as when it upgrades and transforms into a stronger tower (great animation too!).

    I highly recommend this little downloadable game on PlayStation Network for 9.99+tax. Fans of the sci-fi Tower Defense genre will not be disappointed with its refreshing style of game play. If I was to pick between PixelJunk Monsters and Savage Moon, I think I will pick Savage Moon over Monsters because there are just more things to do and the battles are much more intensive. Let’s hope there will be add-ons for this game in the future.

    8.5/10

    [Update]: If you are looking for Savage Moon walkthrough, there isn’t any so far, not even in gamefaq.com. But I have found video walkthrough from PSU’s Savage Moon Walkthrough

    Image source: PlayStation.Blog @ Flickr

    Incoming search terms:

  • Resident Evil……..5… That familiar opening quickly reminded me the very first Resident Evil or Bio Hazard. After waiting for a week after the Xbox 360 users got their hands on the demo, we PS3 users finally got to try out this long awaited and hyped up survival horror game which is scheduled to be released on March 13th for PlayStation 3 and Xbox 360.

    I got a chance to play one of the two levels included in the demo, Shanty Town (the other one is Public Assembly) and I’m sure we have seen a lot of trailers from these two levels from GameTrailers.com. This level is pretty simple, you explore buildings along the way and you don’t have to wait long before you encounter your very first zombie from RE5, or rather a group of zombies. Just like Resident Evil 4, you play this game through a locked third person view, meaning you cannot rotate and see your face. One thing I really need to get used to and I really dislike is the fact that you cannot move while you are in the middle of a gun fight. I know the developers have made the zombies move really slow to compensate for that but this really makes the game unrealistic. If the style is more towards the Dead Space style then I think this game is perfect, even if that means they have to reprogram the AIs to move in a more realistic way.

    That is pretty much my only rant for this game. The characters, the zombies, the buildings (both inside and out) and the lighting are very detailed. The game runs on 720p max for those wondering if it will run on full 1080p HD.

    Now for the game play, again beside the controls, I really love the online/offline co-op features. Even the demo offers the Shanty Town online co-op or split screen on a single PS3. After dying from the infamous chainsaw dude’s bloody chainsaw I decided to try out the online co-op. The experience was simply different, in a VERY positive way. Although my human partner could have been a little smarter when I kept on requesting for the rifle ammo which he doesn’t need at all and he kept on giving me handgun ammo. The fact that you can give your inventory to your co-op partner as well as using healing item on each other makes the game even more enjoyable because now the two are really playing as a team. So finally he figured out I needed RIFLE ammo and we proceeded to fight the chainsaw dude, I knew without the rifle ammos we pretty much wouldn’t stand a chance. In the end, the rifle ammo saved the day and chainsaw dude was no more.

    Resident Evil 5 is definitely a must-buy for those hardcore survival horror fans, the online and offline co-op features make this game worth the 59.99 we will be paying for. But given Killzone 2 is coming out 2 weeks before Resident Evil 5, I think I might have to pass for now, at least until the end of this year or unless Killzone 2 turns out to be a disaster which I highly doubt. This shouldn’t be a problem for Xbox 360 users though unless they happen to have the PS3 as well!

    Incoming search terms:

  • F.E.A.R. 2: Project Origin

    The original F.E.A.R was such a great game because it combined first person shooter with horror, perfect for survival horror game fan like me. And I am not talking about cheap scare, the original game did in fact make me jump a few times and so did F.E.A.R. 2: Project Origin. I can assure you all the Japanese horror movies I have watched have trained me to the point where I am pretty immune to scary moments.

    F.E.A.R. 2: Project Origin F.E.A.R. 2: Project Origin F.E.A.R. 2: Project Origin

    F.E.A.R. 2: Project Origin, is the sequel of the original F.E.A.R, once again puts you as one of the members of the F.E.A.R team and the demo starts you off outside of a school right after a helicopter crash. The controls are a bit different than Call of Duty which took me a while to get used to. There were a few annoying moments when I mixed up the controls such as pressing down by accident and wasting medic kits (which you can only carry three at any time) or throwing grenades instead of firing the gun because the functions for R1 and R2 are different for COD and F.E.A.R. Then again its not the game’s fault, its just me, just wanted to rant.

    You can carry up to four weapons and four different types of grenades at a time. The demo lets you experience with quite a few weapons. The weapons are the usual sub machine gun, assault rifle, rocket launcher, sniper, shotgun and laser gun. Which is not a bad thing really. Again you can carry up to three medic kits with you at a time. One thing I like and haven’t seen before is the option to kick down a table or open a car door for some extra cover. The AIs are actually pretty fast and smart (or maybe I just getting old and slow), but nothing too hard to take out. Another neat feature is the slow motion, while its not anything new, its been around since the Max Payne time. It never gets old blowing up enemies up close and personal while in slow mo!

    F.E.A.R. 2: Project Origin F.E.A.R. 2: Project Origin F.E.A.R. 2: Project Origin

    I’m sure most of you have seen trailers of the ass-kicking Elite Powered Armor Suits in action. And guess what? The last part of the demo lets you pilot this ass-kicking suit and you get to spray some machine gun bullets (the twin gun overheat if you spray non-stop!) plus firing four missiles together which will self reload. I don’t like the fact that you have to fire all four at the same time instead of one at a time. Other than that, the suit fight is the most enjoyable part of the entire demo.

    F.E.A.R. 2: Project Origin

    The game also managed to give me a few scared jumps, which is a good sign because that means the game is pretty scary. Like I said I don’t get scared easily.

    In the graphics department, compare to Dead Space, which is another great horror shooter (third person), in my opinion, Dead Space has better textures. The lighting is pretty nicely rendered though.

    F.E.A.R. 2: Project Origin

    I actually want to point out the special effects are impressive. One that impressed me the most was when you are walking along the school’s hallway, all of a sudden all light bulbs pop and lockers flapping violently. The effects really help create a scary atmosphere. And Alma, well, she’s back and doing a good job scaring us when we least expect!

    Overall I think the game is decent, I can’t say its good enough that is worth buying as soon as it comes out. For those haven’t tried the demo, go get it and see for yourself.

    Incoming search terms: