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  • I used to be a fan of the Silent Hill series but ever since Silent Hill: Homecoming came out and broke my heart, it was never the same. The latest addition to the series basically put the final nail to the coffin of the series. Why couldn’t Konami just stick to what worked instead of adding so much new features that actually changed the style of the game? To me Silent Hill: Downpour isn’t a Silent Hill game but rather a generic third person game with bits and pieces of survival feel to it.

    The immediate difference I noticed was the amount of combats you had to encounter, paired with a sluggish control which made dodging, at least to me, hard to do and thus taking some series damage at times. The monsters you have to deal with are not impressive at all, they have lost that dark and twisted feeling to them compare to previous Silent Hill series. Monsters have always been somewhat “messed up” and dark throughout the series up to the last game. And why chopping the Pyramid Head and the Puppet Nurses? What’s the deal with that? Those are two of the most iconic monsters of the series with Pyramid Head being one of the most fearsome ones.

    Then we have the graphics, which is not impressive at all and there are loads of choppy framerates moments for you to enjoy. They don’t just come out randomly but seem location based, meaning I will encounter the same choppiness going through the same location over and over again.

    Finally, the fact that you can only hold a limited amount of weapons is plain stpuid to me. Making them scarce is one thing, which contributes to the “survival” factor. But limiting the amount of weapons the character can hold makes it annoying. Oh yes, all I saw during the game were bricks, throwable bricks everywhere and at some point in the game you can get practically unlimited amount of shotgun ammo. I mean come on…

    All these problems combined killed Silent Hill: Downpour, what was Konami thinking when they were developing this? And I thought Silent Hill: Homecoming was bad enough, this one is even worse.

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  • From the creative minds that brought you the Hitman series comes Heroes & Generals, the first title from independent studio Reto-Moto. Heroes & Generals – now in Alpha testing – introduces an unprecedented mix of frontline shooter gameplay and strategic campaign management in a massive-scale multiplayer online war.

    Imagine a game where your actions can help turn the tide of a persistent online war being fought by thousands of other real players, either in the role of a hardened soldier engaged in blistering first-person shooter combat, or as a strategic officer managing the grand scheme of the campaign on a tactical war map. Heroes & Generals will deliver this combined one-two punch in a thrilling multiplayer online battle across authentic WW II settings.

    As H&G enters a vital playable testing phase, they encourage all gamers to enlist for an Alpha-key now at their www.heroesandgenerals.com community site.

    One great war with thousands of players
    Heroes & Generals delivers a full blown first-person shooter experience, complete with intense infantry and vehicle combat in a wide variety of modes and missions, fought on behalf of the Axis or Allies. As your customizable character advances in rank, you might join a small squad of elite soldiers operating behind enemy lines, or fall-in with a larger section fighting an epic battle for a strategic bridgehead.

    The result of every clash alters the ongoing battle for European domination. Each conflict takes place across diverse battlegrounds including contested cities, factories, airfields and war torn country-sides, each one represented on the strategic map with hundreds of key locations.

    As these battles are waged, resources and global strategies are managed on a tactical overview map linked to the game’s innovative War Server. Here, players who choose to be strategic officers will have the entire map at their disposal and can decide how to manage battlefield assets and where to push the attack.

    Influence the fate of millions within your browser
    Heroes & Generals is a PC game that’s fully playable in a browser, yet it offers state-of-the-art graphics and sound thanks to the proprietary Retox engine built by Reto-Moto. We call H&G a “Mass Participation Game”, a term that not only describes the ease of access and massive-scale warfare, but also our goal to create a game that embraces open feedback from the community at every step – including our current Alpha stage.

    Heroes & Generals will offer incomparable early hands-on access and participation: A real opportunity for gamers to influence everything from map layout to weapon handling, truly evolving the game’s design alongside dedicated interaction with Reto-Moto team members.

    Check out the Heroes & Generals Debut Teaser on YouTube:

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  • Ace Combat: Assault Horizon FTW

    So that H.A.W.X 2 AC-130 trailer failed pretty badly in my opinion. Today I found this trailer for the new Ace Combat series – Ace Combat: Assault Horizon and let me tell you, my eyes were as wide and big as they could be while watching it. Just jaw dropping!

    What’s so special you ask? At first I kind of expected it to be yet another arcade shooter from the series but as the producer points out in the trailer, this is a “rebirth” of the series because the game play is different now. And I think the difference is why I’m so in love with it. Based on the trailer, you are now interacting with your plane and your enemies closer. When you blow up the enemy fighters with missiles or the machine gun, you will get to see pieces flying off, sort of like the human dismemberment from say, Dead Space or Dead Rising.

    Ace Combat: Assault Horizon FTW

    From what I saw in the trailer, looks like you will also get a few slow motion dog fights and being chased by enemies where you actually get to see the enemy chasing after you from the third person camera view. AND, looks like you get to fly and blow things up in a helicopter as well????

    I mean, wow, just wow. I was literally wowing for the entire trailer from start to finish. I hope there’s a TBA soon as I will be getting this one first day no doubt. Its been too long for us Ace Combat fans to wait for the next installment for the Ace Combat series.

    Ace Combat: Assault Horizon FTW

    Ace Combat: Assault Horizon FTW

    Just…..just look at this amazing trailer! I’m sold! LOVE LIVE ACE COMBAT!

  • Tom Clancy's H.A.W.X. 2 - AC-130 failed
    So Gametrailers post this “AC-130 Massacre Gameplay” and ironically I think this is a massacre for the game, well at least this AC130 part. Although I am a Call of Duty fan, by all means I am not a fan boy since I do have a fair share of negative feedbacks for it. But let’s not go back there again.

    So I was not too impressed with the way you get to rain fire from the AC-130, I didn’t hear any reload at all from its cannon like in the Call of Duty version. That alone was enough for me to say no to this game. The sound effect is just isn’t there, even the ones that I could barely hear weren’t engaging enough. The whole thing resulted in a very boring game play in my opinion.

    And as for the actual flight mode where you get to fly other figher jets, well, let’s just say after playing the demo over the weekend, I still prefer the Ace Combat series.

  • Took me a while to get my hands on the demo for Batman: Arkham Asylum on PSN as I kept on getting error when trying to download it. So I finally managed to get it and I was excited, because this game might actually be a comic-movie-cartoon video game that will not disappoint, unlike the rest of the movie games (ahem….G.I. Joe anyone?). So is Batman: Arkham Asylum worth buying?

    I have mix reactions actually because the demo is rather short, you can easily finish it within 15-20 minutes, if not shorter. Then again it is not a race and you are suppose to appreciate the game by walking around, flying around with your trusty grapple hook. And due to the length of the demo, I’m not sure if I will get bored of some of the features of this game or not. For one the combat system is….ok, animations are smooth but nothing amazing, in my opinion. You basically throw punches, counter your enemies and try to knock them down for good. While hanging upside down or using the glide kick to take out your enemies is fun, I have a feeling its just one of those “its fun while it lasts” kind of thing. On the rather positive side, I do like the fact that you have different choices to choose from for taking out your enemies.
    Batman: Arkham Asylum
    The detective mode looks interesting as well, you get to check what weapon each person (friends and enemies) is carrying, their status, be it calm or nervous, check where you can fly up using the grapple hook or weak walls where you can blow it up using explosives. Again the demo is rather short so that’s all I got to see and experiment.

    The graphics look amazingly detailed, from the textures of the asylum to the characters that you play and/or interact with, specially the main characters like Batman, Joker and Harley Quinn (her outfit is pretty detailed!) for example.

    Honestly after playing the demo, although I’ve always been a Batman fan, I am really not sure if I should get this right at the release date. And there isn’t a multiplayer mode, which is understandable, this game is at best, a rental for me. Unless you are a fanatic and/or you absolutely loved the demo, I don’t think you should buy it right away, wait for a price drop in about 6 months time or look for a second hand on ebay. I wish the demo was longer, then I would have a better idea. Right now it feels like I’m one of those crooks and left hanging upside down by Batman.
    Batman: Arkham Asylum

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  • Killzone 2

    I actually downloaded the demo for Killzone 2 last night just to make sure this game was worth it, and I was right about getting this game. Finally, another worthy PlayStation 3 exclusive added to my collection. I will divide the review into two parts, the single player which I will cover today and the multiplayer part at a later date. I think its a good idea to get used to the game play first before going online against the “pros”. Oh, and for those who have never heard of Killzone 2, its a sci-fi first person shooter first appeared on the PlayStation 2 and a sequel, Killzone: Liberation on the PlayStation Portable PSP.

    Game play and story
    The story takes place in a planet called Helghan, the Helghast invaded Interplanetary Strategic Alliance (ISA) colony. Two years later, the ISA launched a counter attack on Helghast’s homeworld Helghan and in an attempt to capture the Helghast leader to bring the war to an end. Its a pretty straight forward bad vs evil scenario. That’s the “crash” version of the story. For more info on Killzone, visit the wiki for the game.

    Killzone 2 Killzone 2 Killzone 2

    The control scheme is one of my “minor” complaints for this otherwise perfect sci-fi first person shooter. Probably because I’ve spent too much time playing Call of Duty 4 and got used to the COD 4 controls, after about 2 hours of intense battles I am still having trouble getting used to the controls. Although there are different schemes to choose from, there isn’t really one that fits me perfect like Call of Duty 4 and there is no customization at all which forces players to adapt to one of the preset control schemes. For example, the crouch and take cover is now L2 as oppose to circle in COD 4 which is, in my opinion, much more convenient. L1 is now your close combat which is another inconvenient setup. As a result I constantly mix up the zoom and close combat buttons during gun fights which are mostly intense. I guess I just have to get used to it, its just a matter of time.

    Initially I thought the AIs in Killzone 2 were pretty dumb based on the trailers I’ve seen. But I was wrong, the AIs are actually pretty competitive, they will hide, or even camp a bit and wait for you. When in groups, one will throw a grenade at you and the other will charge towards you. They will also take cover and perform blind shots at you. You can take cover as well but I find it a little bit slow, you have to hold L2 to stay covered and you need to move your aim outward so that you can shoot while staying partially covered. You can also zoom in while in this mode but its easy to mess this up. So don’t think about going all Rambo at the AIs because chances are you won’t be able to last long, specially when there is no auto aim like COD. Also one thing to point out is that your movements are much slower compare to COD even if you max out the x and y axis sensitivity, in COD you are much more agile, even with the light machine gun. I guess its because you are wearing all these sci-fi gears so it makes sense that you move slower.

    Just like COD, you can cook your grenades by holding down the throw button, what Killzone 2 does better than COD is that there is an indicator on the grenade that will tell you how “cooked” the grenade is.

    Killzone 2 Killzone 2 Killzone 2

    Beside the grenades, there are also your standard rifles, rocket launcher, mounted machine guns (MG) which you can take cover behind as well as driving a tank. I don’t like the way they name the rifles though which consist of a bunch of letters and numbers which makes it hard, at least for me, to know which gun I have currently. By the way, you can only have one primary gun and a secondary hand gun which has unlimited ammo, but pretty weak.

    Killzone 2 Killzone 2 Killzone 2

    There are instances where you will have to utilize the SIXAXIS controller to perform operations like rotating a valve or planting a bomb on the door. These little things add up and make the game more interesting and so you are not just running and shooting all the time.

    I have finished 2 levels so far, and in between levels, the loading screen can also be tilted like a hologram with your SIXAXIS controller. Its pretty neat because you can do “something” while waiting for it to load. I have no problem with the loading screen between levels but I really hate the sudden lag cause by the load between sections within the same level.

    Graphics and audio
    The graphics are simply amazing and jaw dropping. Although the game only runs on 720p as oppose to full HD 1080p at max, the details of the characters (specially the Helghast), the buildings, landscapes and vehicles are all very detailed. I particularly love blowing up air tanks or gas barrels, watch the explosions and the enemies fly in all directions.

    In the audio department, nothing has impressed me yet so far. In my opinion, the conversations between your comrades and enemies feel “lively” with all the F and S words flying all over the place, but not overly used. Your enemies will also “talk” to you during gun fights so again you are not just running around and shooting things.

    Killzone 2

    Final verdict
    Killzone 2, a near perfect sci-fi first person shoot will not disappoint existing Killzone fans as well as fans of first person shooter. If you are looking for something different from the COD or Halo series, Killzone 2 will be your perfect alternative. By no means I am not saying Killzone 2 is superior compare to the two series but its a nice change of style, more so when comparing to the COD series. If you are still debating, stop waiting and download the demo!
    9/10

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  • macross ace frontier

    Macross Ace Frontier is basically the Macross version of Gundam Seed: Rengou vs. Z.A.F.T. Portable. For those that don’t know Macross, its another Japanese anime with robots. The japanese version of the game has actually be released more than two months ago and no words for a North American release yet, as usual. The main ones are different though as they can transform into three different forms – plane, half plane half robot and full robot mode. Check out the latest series called Macross Frontier which just ended recently (25 episodes in total).

    macross ace frontier macross ace frontier macross ace frontier

    Story and game play
    There are two game modes for Single player – campaign mode and free mode. Everyone should know what you can do in free mode (just incase you don’t, you can pick random levels to play). Campaign mode contains four stories from the anime series ranging from the very first series Macross, Macross Plus, Macross 7 and finally the newest Macross Frontier.

    I first started with the very first series Macross and first thing I don’t like right away is how crowded the menus are and its just so hard to navigate and too much to read (see image). It will take some time to get used to.

    macross ace frontier macross ace frontier macross ace frontier

    Missions are relatively short so its really good for people looking for on-the-go kind of games. There is one type of mission that I absolutely hate and Bandai Namco keeps implementing this type of mission in all these games – stupid crate pick up game where you have to pick up supply crates from one spot back to the ship which I find it really annoying and waste of time. Other than that, I don’t have much more to complain. It plays just as well as the Gundam counterpart. Also, you now have a partner that will assist you in missions as well and it does a pretty find job at helping instead of getting into your way. Your partner loves going out there all by itself sometimes. Unless you give your partner a specific task like defend, attack, grapple and operator (I assume the operator will tell you your current object if choosing this option)

    I would also like to point out that there are many large scale battles, while they are very intense and fun to play. As trade off, the game suffers frame rate problems during these battles.

    I haven’t had a chance to test but multiplayer mode supports up to 4 players.

    macross ace frontier macross ace frontier macross ace frontier

    Controls are identical as well (go figure) with one button for melee, range weapon, boost/jump and even the special attacks are the same (L + melee/change target/both). Enough with similarities, there are in fact differences between Macross and Gundam. First of all, as mentioned the main Macross robots can transform into three different modes (I know some Gundams are transformable too like Z Gundam, ZZ Gundam etc but they don’t have the half plan half robot form) with your analog button. I prefer the robot mode though because the other two modes you are constantly moving since you are a plane/half plane and I find it hard to control still as in the ones in the Gundam game. And as usual, you will unlock new robots, leveling up you and your partner after completing missions as well as abilities which is something new. Abilities like higher defense and further sight etc. Upon finishing up each series you will also unlock a few missions where you will get to play as the enemy from that series.

    Another major difference is weaponry, Macross robots are famous for their missiles. The game does a nice job of showing that by having two modes of missiles. The first one is your normal lock-on missiles for a single target and the second one allows you to lock-on to multiple targets (by holding the circle button and the computer will auto lock-on to the targets for you, provided you are in range) which I find pretty interesting. I also find it fun to launch missiles non-stop at targets until you run out. By the way, all weapons can be recharged and the recharge time can be reduced through upgrade. The missiles are kind of overpowered in my opinion, but then again you are deal with a lot more enemies in this game then in the Gundam ones.

    macross ace frontier macross ace frontier macross ace frontier

    There is nothing new in the upgrade section except it looks more crowded with the menu design. Your upgrades will reflect on your partner’s robot as well so you don’t have to waste your upgrade points on the same type of robot, doesn’t make sense to anyway. You can upgrade a wide range of options like having more ammo in your gun, longer boost, reduced recharge time, more HP and of course stronger weapons etc.

    Completely new to this game, or this type of game is the addition of customizing your own robots with different colors. The customization has three parts, main body, secondary body and the eyes. There are also many preset colors for you if you are too lazy to bother playing and testing with the colors yourself. This feature is a big PLUS as I always think being able to personalize your items, in this case, robots makes the game ten times more enjoyable because you can really call it your own.

    macross ace frontier macross ace frontier macross ace frontier

    Finally, you can also switch between first and third person view and I find it very helpful to be in first person when you are in the plane mode. It gives me the Ace Combat feeling actually. Pretty neat feature there! :)

    Graphics and audio
    Again, graphics are similar to its Gundam counterpart. I know I’ve been saying this for the past few PSP reviews but I think its true as you can’t really go any further on a PSP than it possibly can. All I can say is that its good enough to be enjoyable. This goes to audio as well, nothing new here, just your usual robot moving sound, machine/laser gun and missiles firing. And as long as the game uses actual music from the anime series, I’m happy. I would be even happier if they actually implemented songs with people actually singing like Gundam vs Gundam instead of just plain music.

    [correction] Its probably the first Macross series that doesn’t have songs, if you pick the Macross Frontier series, you will actually hear a song instead of just music on the very first level. So there are songs but not on every single level and I suspect only on a few levels.

    macross ace frontier

    Final verdict
    Another great game that I am sure Gundam/Macross or any robot fans will enjoy. While it didn’t try to reinvent the wheel, it did add a few new features to the game. The greatest feature being the ability to customize your robots with different colors. And again, tons of unlockables like robots, missions and character abilities. If you really want this game even if you don’t know Japanese, you can find it on yesasia and ebay as well.

    8/10

    macross ace frontier

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  • dead space screenshot dead space screenshot 2 dead space screenshot

    Silent Hill: Homecoming was somewhat disappointing mainly because of its outdated graphics. I know it is not sufficient to judge a game solely based on game play. Although new elements were added to the game such as new combat system and new item/weapon navigations. And I was not happy with the new navigations by the way because you can waste your healing item, mainly the serum which heals you completely, by accidentally move your L3 button and have it selected without even knowing. The game play was kind of expected and I was really hoping for graphics that are next-gen. Ok, enough ranting and time to move on.

    Dead Space generated a lot, and I mean A LOT of hype with all the animated trailers, comics and game trailers. Does this game live up to all the hype generated? I would, with no doubt say YES.

    dead space screenshot 4 dead space screenshot 5 dead space screenshot 6

    Story and controls
    The story is about a repair ship which crash landed on a large mining ship called ISHIMURA. And as you can imagine, all the horror begins here and almost right away. Some of the controls are rather different from say, Call of Duty, like in order to run, you need to press L3 (move) and L2. The new controls might take a while to get used to but nothing major. If you have been keeping up with your first/third person shooting skills, the aiming should not be a problem either. Again make sure you aim the hands and legs and not the body unless you want to waste ammo. You can also treat your gun as a melee weapon at close range as well as pressing L2 for some foot stamping.

    dead space screenshot 7 dead space screenshot 8 dead space screenshot 9

    Game play and graphics
    Dead Space uses a new and innovative user interface for accessing your items, weapons, map and missions etc. Its actually a holographic screen that is projected right in front of you in real time. So for example, you can have the map up and move around at the same time. So far I though, I can’t feel the “survival” part of this game because you get lots of ammo and healing items, I’ve picked up so many that I have to put them in the safe. (I’m playing on normal not easy by the way) Finally, safe points are in many places so I don’t really have to worry about having to restart from far back.

    Speaking of which, there is also a store which you can buy healing items, upgrade your suit, called the Rig which increases the amount of items you can store as you go, new weapons, power nodes which are for upgrading your Rig’s max health(which is your health) and your weapons’ damage, ammo capacities etc. Weapon upgrades using the power nodes are performed by accessing another system called Upgrade Bench.

    There is also something called Stasis, similar to the “Force” in Star Wars, in which you can manipulate objects by slowing them down or throwing them etc. Nothing new but you need them to solve some of the puzzles as you progerss through the game. And if you ever get stuck, simply press the R3 and a thin line will appear to show you which way you are suppose to go next based on your mission.

    Even though both Silent Hill:Homecoming and Dead Space are survival horror, the former doesn’t really make you jump like Dead Space does. Being a survival horror fan for so many years, I’m pretty used to all the scare moments but I was constantly on my toes while playing Dead Space and got a few jumps actually. And finally this game supports the Trophy Collection.

    First thing first, I’m sure everyone would want to know about this, YES the game supports 1080p high definition video output. Strangely it defaults to 720p similar to Call of Duty 4. It will only output to 720p unless you explicitly set your console, in my case PlayStation 3 to only output 1080p. And speaking of graphics, it is VERY graphical with tons of blood and body parts all over walls, floors, windows and anywhere you can imagine.

    dead space screenshot 10 dead space screenshot 11 dead space screenshot 12

    Also just to mention there’s no online multiplayer component, it would be even better if there was but with this game, it doesn’t really matter because the single player is just that exciting. And besides, I’m not sure how you can design the multiplayer side based on the story, hmm maybe there could be two races, the humans and those mutated humans? Just a thought.

    dead space screenshot 13 dead space screenshot 14 dead space screenshot 15

    dead space screenshot 16 dead space screenshot 17 dead space screenshot 18

    Sound
    Sound effects are top notch as well, you can hear random screams, objects banging onto other objects. One thing I dislike and makes this game a little bit less difficult and cuts some of the suspense is every time before monsters start coming at you, you will know because you will hear some “horror” noise. So whenever you hear it, you can pretty much expect to ready your limb cutting gun. But like I said before, I still managed to get a few scare from my 2 hours of play time.

    dead space screenshot 19 dead space screenshot 20 dead space screenshot 21

    Final Verdict
    Is this game worth the $59.99? I would definitely think so, at least I didn’t regret buying this game like I did with Silent Hill: Homecoming. For those looking for a sci-fi + survival horror and those that are into limb cutting, then Dead Space will be the game.

    There may be a part 2 if I find anything that’s worth mentioning

    9/10




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