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Log Entry 022: Deadlock 0.3.0 released

  • Deadlock version 0.3.0 is online and available to all Spearheads and Frontliners. This version continues our commitment to Open Door Development which provides access to Deadlock, while it’s being developed. Remember that you can get access to Deadlock as well as support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner in our Shop.

    This update includes, among other things, the ability to shoot each other in multiplayer, new dynamic weather/game modes, new impact effects and lit particles system and weapon aiming with RDS (Red Dot Scope). Watch the video and read on for a detailed changelog.

    Changelog
    ADDED: Marine damage system (early iteration – 3 shots to die!)
    ADDED: Marine death & respawning (‘K’ to suicide)
    ADDED: Weapon consumes ammo (Ammo counter in bottom center of screen. Automatic unlimited reloads when depleted.)
    ADDED: ‘Warzone’ weather mode
    ADDED: Weapon aiming (early iteration – Hold Right Mouse Button)
    ADDED: Lit particles support
    ADDED: Network support to Lights (‘E’ to toggle on Playground)
    UPDATED: Divided world/character/helmet rendering into multiple compositing cameras
    UPDATED: Mainline with a performance overhaul
    UPDATED: Dynamic weather system and modes
    UPDATED: Weapon firing loop tech & sounds (1p and 3p)
    UPDATED: Impact effects for all physical materials on Mainline
    UPDATED: Stabilization of marine animations for a steadier camera
    FIXED: 1p character mesh flickering when looking down
    FIXED: 3p Marine “floats” above the ground

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    This entry was posted on Wednesday, February 29th, 2012 at 5:57 pm

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