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» 2012 » February

  • Blacklight Open Beta Now Live!‏
    By on February 29th, 2012 | No Comments Comments

    With the launch of Open Beta you can now start building up that reputation as someone to be feared on the battlefield. All character progression is permanent and a new map – Vortex – is now available for play.

    An incredible amount of updates, bug fixes, and gameplay tweaks have been implemented thanks to feedback from Closed Beta players. So get in game to check it out, and don’t forget to head over to the official Blacklight forums and website for all the latest information.

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  • Log Entry 022: Deadlock 0.3.0 released
    By on February 29th, 2012 | No Comments Comments

    Deadlock version 0.3.0 is online and available to all Spearheads and Frontliners. This version continues our commitment to Open Door Development which provides access to Deadlock, while it’s being developed. Remember that you can get access to Deadlock as well as support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner in our Shop.

    This update includes, among other things, the ability to shoot each other in multiplayer, new dynamic weather/game modes, new impact effects and lit particles system and weapon aiming with RDS (Red Dot Scope). Watch the video and read on for a detailed changelog.

    Changelog
    ADDED: Marine damage system (early iteration – 3 shots to die!)
    ADDED: Marine death & respawning (‘K’ to suicide)
    ADDED: Weapon consumes ammo (Ammo counter in bottom center of screen. Automatic unlimited reloads when depleted.)
    ADDED: ‘Warzone’ weather mode
    ADDED: Weapon aiming (early iteration – Hold Right Mouse Button)
    ADDED: Lit particles support
    ADDED: Network support to Lights (‘E’ to toggle on Playground)
    UPDATED: Divided world/character/helmet rendering into multiple compositing cameras
    UPDATED: Mainline with a performance overhaul
    UPDATED: Dynamic weather system and modes
    UPDATED: Weapon firing loop tech & sounds (1p and 3p)
    UPDATED: Impact effects for all physical materials on Mainline
    UPDATED: Stabilization of marine animations for a steadier camera
    FIXED: 1p character mesh flickering when looking down
    FIXED: 3p Marine “floats” above the ground

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  • New Developer Videolog from Heroes & Generals sh...
    By on February 29th, 2012 | No Comments Comments

    This videolog is the fourth in a series of videos, which takes gamers behind the scenes for a closer look at the development of Reto-Moto’s upcoming Massive Online Strategic Shooter: Heroes & Generals. The game is currently in Alpha-stage, so bear in mind that the graphics and sound shown here is still far from final.

    Sign up for an alpha-key at http://www.heroesandgenerals.com and help Reto-Moto make the game YOU want to play.

    The features highlighted in this Videolog are:
    An introduction to the Strategic Multiplayer Campaign and the connection to the Shooter-part of the game
    The new Factory Map
    New Vehicles (including bicycles)
    New Character models
    And many more…
    The previous videologs covered amongst other vehicles, environments and mines:

    Heroes & Generals – Alpha Videolog 3
    Heroes & Generals – Alpha Videolog 2
    Heroes & Generals – Pre-alpha Videolog 1

    See Heroes & Generals live at GDC
    Reto-Moto will be present at the Game Developers Conference in San Fransisco, giving a preview of Heroes & Generals to members of the gaming press. Look for us at the Nordic Pavilion Booth 1824 in the North Hall.

    About Heroes & Generals
    Heroes & Generals is a Free2Play Massive Online FPS with a Strategic Multiplayer Campaign, taking place in the European theater of war during WWII. Players can enter the fray as ‘Heroes’ in the trenches of war torn Europe or take a step back and manage battlefield assets, army units and reinforcements as ‘Generals’.

    With seamless access to both forms of gameplay, players fight an ongoing battle between Axis and Allies where the result of every clash alters the scope of a persistent war campaign. Every conflict takes place across diverse battlegrounds including contested cities, factories and airfields, each one represented on the strategic map with hundreds of key locations.

    Heroes & Generals is a PC game that’s fully playable in a browser, yet it offers state-of-the-art graphics and sound thanks to the proprietary Retox engine. Detailed infantry and vehicle-based battles erupt in sprawling, sophisticated environments flanked by cutting-edge effects and audio.

    Heroes & Generals is being developed in close collaboration with the community at every step – including the current playable Alpha stage. The game offers incomparable early hands-on access and participation: A real opportunity for gamers to influence everything from map layout to weapon handling, evolving the game’s design alongside dedicated interaction with Reto-Moto team members.

    Reto-Moto at a glance
    Reto-Moto was founded in 1997 and quickly transformed into IO Interactive, which went on to release Hitman and Freedom Fighters. In 2004 IO Interactive was sold to Eidos, however the founding members of Reto-Moto left Eidos and reformed their old company, bringing in some of the core developers from IO Interactive. Heroes & Generals is the first game from Reto-Moto.

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  • Fatal Frame 2 – Crimson Butterfly remake for Wi...
    By on February 23rd, 2012 | No Comments Comments

    Fatal Frame 2 – Crimson Butterfly was and still is one of the best Japanese survival horror out there. You don’t fight against the typical zombies like in Resident Evil or to a lesser extend, House of the dead and Dead Rising. This game makes you capture evil spirits using an old camera called Camera Obscura. It was a pretty interesting and refreshing experience back then. Even now I still find this game amazing (check out my playthrough videos on my YouTube channel), well, minus the fact that there is really no difference between running and walking.

    Fortunately, for Wii owners, there will be a remake coming soon later this year with improved graphics (check the trailer below). Unfortunately the remake is for Wii only. Why Tecmo why?! Seems that all the Japanese horror survival games are specifically for Nintendo only. Like the new 3DS game called Spirit Camera. You can pretty much guess who is the developer behind Spirit Camera. That’s right Tecmo!

    Please make a remake for PS3 and Xbox360 please Tecmo!

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