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Holy Invasion Of Privacy Badman – PSP Review

  • I’ve been eyeing on this game for a long time, the English version is finally available. Holy Invasion Of Privacy Badman is a JRPG style strategy game with 2D sprites. The heavily pixelated characters certainly bring back a lot of old school memories.

    The “main” objective of the game is pretty simple, all you have to do is defeat the hero or heroes in every stage that venture into your dungeon. That sounds pretty simple right? But things are as straight forward as we progress to more difficult levels. This game really puts heavy emphasis on “food chain”. Basically the monsters you create needs something called nutrients in order to grow stronger and stay alive (as their health diminshes as time goes by). Another way of growing stronger and staying alive is to devour weaker monsters. This is where the game gets a bit more complex to manage because you cannot just create a huge army and think you can beat the levels, you also have to manage your nutrients and monsters.

    Some monsters are better suit for physical attacks, while on the other hand some are for magical attacks. So obviously when you are up against heroes that have strong physical resistence, you will want to create monsters that are strong in magic attacks. I am still trying to get a hang of this “monster-nutrient” managment. You can also create “runes” out of undug blocks which you can summon demos upon. They are relatively more powerful, the more spirit type monster (more below) they consume the more powerful they get. They also give defense bonus to all other monsters as long as they are within the dungeon.

    So that’s your objective(s), how do you fail the level? If your overlord gets captured by the heroes and successfully and literally, in a funny way, dragged out of the dungeon then its game over. But you don’t have to give up right away when the heroes found your overlord because you can still kill the heroes as long as they are still in the dungeon. Another obvious tip/hint to prevent your overlord from being dragged away is to position your overlord as deep down the dungeon as possible, again pretty common sense.

    You are given a number of digs that you can do to build your dungeon, you can only dig blocks that are adjacent to blocks that have already been dug. There are also blocks that have greenish things in them, those are the nutrients. You can dig up these blocks and get your most basic slime monster will absorb and release nutrients as they navigate through the dungeon. So which brings yet another point, you really have to plan ahead and dig paths that can maximize the number of times these slimes visit each of these blocks with nutrients in them. As these blocks absorb back more nutrients, they will allow you to dig up stronger monsters. These slimies will also turn into flowers and when they blossom, they will pop out more slimies, a good way to mulitiply!

    Slimes are for nutrients, there is also mana in this game and the corresponding monster type is the spirit. They pretty much act the same except its for storing/releasing mana. You get to dig these “spirit” blocks after wizard class heroes have cast spells inside your dungeon and these spells get absorbed back into the earth, or the undug blocks.

    After finishing each level, you have the option to invest your “dig power” to upgrade your monsters and/or you can choose to keep them and carry them over to your next level. There are also treasure chests lying inside undug blocks as well and so far I’ve got a few skeletons to help out.

    In terms of graphics, I can’t stop loving its 2D style graphics. Nothing fancy but suits this type of games. Music is pretty good as well, again nothing fancy but good enough. If you are into managing dungons, into JRPG (or just RPG) and you like to be evil for once, then I highly recommend Holy Invasion Of Privacy Badman to you!


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    This entry was posted on Sunday, July 19th, 2009 at 5:29 pm


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