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F.E.A.R. 2: Project Origin – PlayStation 3 demo review

  • F.E.A.R. 2: Project Origin

    The original F.E.A.R was such a great game because it combined first person shooter with horror, perfect for survival horror game fan like me. And I am not talking about cheap scare, the original game did in fact make me jump a few times and so did F.E.A.R. 2: Project Origin. I can assure you all the Japanese horror movies I have watched have trained me to the point where I am pretty immune to scary moments.

    F.E.A.R. 2: Project Origin F.E.A.R. 2: Project Origin F.E.A.R. 2: Project Origin

    F.E.A.R. 2: Project Origin, is the sequel of the original F.E.A.R, once again puts you as one of the members of the F.E.A.R team and the demo starts you off outside of a school right after a helicopter crash. The controls are a bit different than Call of Duty which took me a while to get used to. There were a few annoying moments when I mixed up the controls such as pressing down by accident and wasting medic kits (which you can only carry three at any time) or throwing grenades instead of firing the gun because the functions for R1 and R2 are different for COD and F.E.A.R. Then again its not the game’s fault, its just me, just wanted to rant.

    You can carry up to four weapons and four different types of grenades at a time. The demo lets you experience with quite a few weapons. The weapons are the usual sub machine gun, assault rifle, rocket launcher, sniper, shotgun and laser gun. Which is not a bad thing really. Again you can carry up to three medic kits with you at a time. One thing I like and haven’t seen before is the option to kick down a table or open a car door for some extra cover. The AIs are actually pretty fast and smart (or maybe I just getting old and slow), but nothing too hard to take out. Another neat feature is the slow motion, while its not anything new, its been around since the Max Payne time. It never gets old blowing up enemies up close and personal while in slow mo!

    F.E.A.R. 2: Project Origin F.E.A.R. 2: Project Origin F.E.A.R. 2: Project Origin

    I’m sure most of you have seen trailers of the ass-kicking Elite Powered Armor Suits in action. And guess what? The last part of the demo lets you pilot this ass-kicking suit and you get to spray some machine gun bullets (the twin gun overheat if you spray non-stop!) plus firing four missiles together which will self reload. I don’t like the fact that you have to fire all four at the same time instead of one at a time. Other than that, the suit fight is the most enjoyable part of the entire demo.

    F.E.A.R. 2: Project Origin

    The game also managed to give me a few scared jumps, which is a good sign because that means the game is pretty scary. Like I said I don’t get scared easily.

    In the graphics department, compare to Dead Space, which is another great horror shooter (third person), in my opinion, Dead Space has better textures. The lighting is pretty nicely rendered though.

    F.E.A.R. 2: Project Origin

    I actually want to point out the special effects are impressive. One that impressed me the most was when you are walking along the school’s hallway, all of a sudden all light bulbs pop and lockers flapping violently. The effects really help create a scary atmosphere. And Alma, well, she’s back and doing a good job scaring us when we least expect!

    Overall I think the game is decent, I can’t say its good enough that is worth buying as soon as it comes out. For those haven’t tried the demo, go get it and see for yourself.

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    This entry was posted on Friday, January 23rd, 2009 at 11:19 pm

 

  1. #1 Free Games
    January 27th, 2009 at 12:56 pm

    I just hope the maps aren’t as repetitive as in the previous game.

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  2. #2 admin
    January 27th, 2009 at 3:29 pm

    Interesting, I didn’t find the original game’s maps repetitive though, strange.

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  3. #3 JimmyJ
    January 27th, 2009 at 5:37 pm

    I loved the first FEAR, and hopefully, as your demo has shown, that the Sequel will be just as good!

    The fact that you can kick down a table or open a car door for cover is way cool too! Do the bullets have any kind of penetration though?

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  4. #4 admin
    January 27th, 2009 at 11:09 pm

    surprisingly no, its always AFTER gun fights that I ended up playing with my surrounding, but I can only assume so, just not as much damage?

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